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INFORMATION

Unit Adjustment [January 2023]

■[PST] 01/25/2023 21:00
■[CET] 01/26/2023 06:00
ver.0164.1385
■Unit adjustments
■According to the result ([JST]02/23/2023 added)
・The results before and after the unit adjustment done on [JST] 01/26/2023 is added. (see below for details).

・We will consider readjusting for those units that have not reached the expected performance result. However, a few weeks is not enough time to obtain a sufficient number of samples, so we will keep a longer period of time to collect data, and apply a readjustment if needed.

※Since we have been collecting data from the last unit adjustment, the period of data collection is short, and there is a possibility that there maybe a few “errors” in the results of various units. Also, the environment is constantly changing due to new units and new LVs of them being released every week, so we will continue to monitor the data closely, including MSs even those the results were within the expected range.
■General Type
Nu Gundam
Range Main Weapon Nu Gundam Beam Rifle ・Range is enhanced as “250m” → “300m”
・Focus is shortened as “3.0”→”2.5″
Sub-Weapon Shield-Mounted Beam Cannon ・Heat Rate is shortened as “90%” → “85%”
・Range is enhanced as “350m” → “400m”
Sub-Weapon Shield-Mounted Missile x4 ・Reload is shortened as “12.0”→”10.0″
Aim
・This Unit is designed to excel in Close to Mid-Range combat based on its varied Firearms and Fin Funnel. However, it did not have enough chances to break the enemy’s posture with its Range Weapons, and there were many situations where it was not possible to stop the Unit equipped with Skill “Maneuver Armor” skill or other Raid Units. We believe that this is due to the rather short Weapon “Range” and due to the length of “Reload” Time. In order to improve the various kinds of results, the following has been adjusted.

・The following Weapon adjustments have been made to increase the chances of disrupting the enemy Unit’s posture in Mid-Range combat.
・Range Main Weapon “Nu Gundam Beam Rifle”s “Focus” time and “Range” has been enhanced.
・Sub-Weapon “Shield-Mounted Beam Cannon”s “Range” and “Heat Rate” are reduced.
・Sub-Weapon “Shield-Mounted Missile x4″s “Reload” is shortened.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
700 General Type Average 49.0 49.0 75,089 2.8
LV1 48.3 48.1 75,036 3.1
Post-Adjustments 50.9 50.6 76,599 2.7
Within Expectations
Sinanju
Unit Features ・ Unit HP is enhanced as “19000”→”21000″
Sub-Weapon Sinanju Shield ・Shield HP is enhanced as “6000” → “7500”
Skill Psycho-Frame Resonance (F) ・Effect activation condition changed from “30% or less” to “50% or less” of Unit HP
Aim
・Sinanju excels in melee combat by utilizing three types of Range Weapons that can break the enemy’s posture and as well as three types of Melee Weapons. However, there were many situations in which the Unit was damaged before it could approach the enemy, or also its attacks being blocked or the Unit destroyed. As a result, “Amount of MS Loss”, etc. were below average, so the following items have been adjusted.

・In order to improved the “Amount of MS Loss”, the “Unit HP” and Sub-Weapon “Sinanju Shield”s “Shield HP” is enhanced, also Skill “Psycho-Frame Resonance (F)”s “Activation Conditions” are made easier.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
700 General Type Average 49.0 49.0 75,089 2.8
LV1 48.3 48.1 75,036 3.1
Post-Adjustments 51.0 51.7 84052 3.1
Within Expectations
Xekueins Type 3 Loadout
Unit Features ・LV3 Unit Range Attack Boost is enhanced as “41”→”45″ (Upper LVs are also enhanced)
・LV3 Unit Melee Boost is enhanced as “24” → “28” (Upper LVs are also enhanced)
・LV3 Unit Thrusters are enhanced as “70” → “75” (Upper LVs are also enhanced)
・LV4 Unit Skill “Special Shoulder Buffer LV2” is enhanced as “LV3”
・LV4 Unit Skill “Special Shoulder Add-On Buffer LV1” is enhanced as “LV3”
・LV4 Unit Skill “Special Leg Buffer LV2” is enhanced as “LV3”
Range Main Weapon Xekueins Machine Gun ・LV4 Power in enhanced as “194” → “200”
Sub-Weapon Xekueins Clay Bazooka ・LV4 Power is enhanced as “2760” → “2900”
Sub-Weapon Club ・Deleted to be replaced by a new Sub-Weapon “Type 3 Loadout Club”
Sub-Weapon Type 3 Loadout Club ・Newly Added : Sub-Weapon “Club”s below features are enhanced
・Reload is shortened as “15.0” → “8.0”
・Weapon Change Time is shortened
Aim
・This Unit is mainly equipped with Live Ammunition Weapons such as the “Xekueins Machine Gun”, a Range Main Weapon granting it initiative in Close to Mid-Range combat. In the past, several adjustments were made to improve the “Amount of MS Loss”, but since the various results were on a downward trend again, the following items were adjusted.

・In order to increase the opportunity to acquire “Damage Dealt” and to break the enemy position, the currently equipped Sub-Weapon “Club” has been replaced with the Sub-Weapon “Type 3 Loadout Club” with improved performance in various areas.

・Since the Unit LV3 and above’s Battle Results were on decline, “Range Attack Boost”, “Melee Attack Booost”, “Thrusters” are enhanced. In addition, alongside with Unit LV4’s Range Main Weapon “Xekueins Machine Gun” and Sub-Weapon “Xekueins Clay Bazooka”s “Power” enhancement, Skill “Special Shoulder Add-On Buffer”, “Special Shoulder Buffer”, “Special Leg Buffer”s LV are also enhanced.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 General Type Average 49.7 49.6 64,399 2.9
LV1 48.8 48.7 63,015 3.0
Post-Adjustments 49.4 45.6 65,854 3.2
Slightly below the expectations
600 General Type Average 49.5 49.6 64,972 2.9
LV2 48.7 46.8 62,401 2.9
Post-Adjustments 50.5 47.0 66,704 3.2
Within Expectations
650 General Type Average 49.1 48.5 68,629 2.9
LV3 47.4 42.8 63,396 2.9
Post-Adjustments 50.4 49.2 68,136 3.0
Within Expectations
700 General Type Average 49.0 49.0 75,089 2.8
LV4 44.8 35.0 60,562 2.9
Post-Adjustments 48.4 45.5 77,252 3.0
Slightly below the expectations
Gundam GP01
Unit Features ・Unit HP is enhanced as “16000” → “17000” (Upper LVs are also enhanced)
・Melee Boost is enhanced as “28” → “30” (Upper LVs are also enhanced)
・Counter Motion Changed
・LV1 Unit Thrusters are enhanced as “60” → “65”
・LV1 Unit Skill “Forced Injector LV1” has been granted
・LV2 Unit Thrusters are enhanced as “60” → “65”
・LV2 Unit Skill “Forced Injector LV1” has been granted
・LV3 Unit Thrusters are enhanced as “60” → “70”
・LV3 Unit Skill “Forced Injector LV2” has been granted
・LV3 Unit Skill “Thruster output increase LV1” has been granted
・LV3 Unit Skill “Reaction Booster Program LV1” has been granted
・LV4 Unit Thrusters are enhanced as “60” → “70”
・LV4 Unit Skill “Forced Injector LV2” has been granted
・LV4 Unit Skill “Thruster output increase LV2” has been granted
・LV4 Unit Skill “Reaction Booster Program LV2” has been granted
Range Main Weapon GP01 Beam Rifle ・Power is enhanced as “1900” → “2100” (Upper LVs are also enhanced)
・Cool-down Time is shortened as “6.0” → “5.0”
・Stagger Accumulation Value is enhanced
・Weapon Change Time is shortened
Sub-Weapon Head-Mounted Vulcan [Late Model] ・Deleted to be replaced by a new Sub-Weapon “GP01 Head-Mounted Vulcan”
Sub-Weapon GP01 Head-Mounted Vulcan ・Newly Added : Below enhancements are made from Sub-Weapon
“Head-Mounted Vulcan [Late Model]”
・Power is enhanced as “67” → “100”
・Ammo Amount is increased as “30” → “40”
・Range is enhanced as “150m” → “200m”
・Stagger Accumulation Value is enhanced
・Increased Firing rate
・Increased bullet Speed
Aim
・This Unit excels in Melee combat, focusing on lower fighting with its high attack power and rapid hit detection of slashes. In the past, we adjusted mainly the Melee Weapons in order to improve its “Damage Dealt”, but since the various results were on a downward trend again, the following items were adjusted.

・Improved “Melee Attack Boost” to make it easier to gain “Damage Dealt” with Melee attacks. In addition, the method of the counter on a successful tackle has been changed.

・In order to increase the chance of disrupting the enemy Units through the Range Attacks, the currently equipped Sub-Weapon “Head-Mounted Vulcan [Late Model]” has been replaced with the Sub-Weapon “GP01 Head-Mounted Vulcan” with improved performance in various areas. The “Cool-down Time”, “Weapon Change Time”, “Power”, and “Stagger Accumulation Value” of the Range Main Weapon “GP01 Beam Rifle” have been enhanced. By using these two Weapons together, we assume that it will be easier to obtain Stagger by Accumulation, and the opportunity to connect to a Melee attacks will increase.

・In order to improve the “Amount of MS Loss” “Unit HP” and “Thrusters” are enhanced, and furthermore Skill “Forced Injector”s each level has been granted.

・Since the Unit LV3 and above’s Battle Results were on decline, Skill “Thruster output increase” and “Reaction Booster Program” have been granted.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 General Type Average 49.7 49.6 64,399 2.9
LV1 47.3 47.7 59,987 3.1
Post-Adjustments 50.8 54.4 75,431 3.0
Within Expectations
600 General Type Average 49.5 49.6 64,972 2.9
LV2 47.4 45.8 57,027 3.1
Post-Adjustments 50.7 53.5 65,785 2.7
Within Expectations
650 General Type Average 49.1 48.5 68,629 2.9
LV3 44.9 43.9 55,581 3.0
Post-Adjustments 53.1 54.6 71,979 2.8
Slightly above the expectations
700 General Type Average 49.0 49.0 75,089 2.8
LV4 41.0 34.4 55,170 2.9
Post-Adjustments 50.2 53.9 80,588 2.9
Within Expectations
Gundam GP01 Fb
Unit Features ・Melee Attack Boost is enhanced as “22” → “25” (Upper LVs are also enhanced)
・LV2 Unit Range Attack Boost is enhanced as “36” → “42” (Upper LVs are also enhanced)
・LV3 Unit Skill “Thruster output increase LV1” has been granted
・LV3 Unit Skill “Reaction Booster Program LV1” has been granted
・LV4 Unit Skill “Thruster output increase LV2” has been granted
・LV4 Unit Skill “Reaction Booster Program LV2” has been granted
Range Main Weapon GP01 Beam Rifle ・Power is enhanced as “1900” → “2100” (Upper LVs are also enhanced)
・Cool-down Time is shortened as “6.0” → “5.0”
・Stagger Accumulation Value is enhanced
・Weapon Change Time is shortened
Range Main Weapon Prototype Large Beam Rifle ・LV2 Power is increased as “1575” → “1650” (Upper LVs are also enhanced)
・LV2 Focus Fire Power enhanced (Upper LVs are also enhanced)
Melee Main Weapon Beam Saber [Enhanced Type II] ・Increased Boost for Lower Melee attacks
Sub-Weapon Head-Mounted Vulcan [Late Model] ・Deleted to be replaced by a new Sub-Weapon “GP01 Head-Mounted Vulcan”
Sub-Weapon GP01 Head-Mounted Vulcan ・Newly Added: Following enhancements are made from Sub-Weapon “Head-Mounted Vulcan [Late Model]”
・Power is enhanced as “67” → “100”
・Ammo Amount is increased “30” → “40”
・Range is enhanced as “150m” → “200m”
・Stagger Accumulation Value is enhanced
・Increased Firing rate
・Increased bullet speed
Aim
・This Unit specializes in Close to Mid-Range battles, taking advantage of its high mobility, Melee and Range Weapons. However, there were few opportunities to break the enemy’s posture by Range attacks, and there were many situations where it was difficult to lead to a combat attack. As a result, the various results were below average, so the following items have been adjusted.

・In order to make it easier to gain “Damage Dealt” in Melee attacks, the “Melee Attack Boost” and the Melee Main Weapon “Beam Saber [Enhanced Type II]”s “Lower Melee Boost” have been enhanced.

・In order to increase the chance of disrupting the enemy’s position by Range attacks, the currently equipped Sub-Weapon “Head-Mounted Vulcan [Late Model]” is replaced with the Sub-Weapon “GP01 Head-Mounted Vulcan” with improved performance. The “Cool-down Time”, “Weapon Change Time”, “Power”, and “Stagger Accumulation Value” of the Range Main Weapon “GP01 Beam Rifle” have been enhanced. By combining these two Weapons together, we assume that it will be easier to obtain Staggering by Accumulation, and the opportunity to connect to a Melee Attack will increase.

・Since the battle records of Unit LV2 and above were declining, “Range Attack Boost” and “Power” of Range Main Weapon “Prototype Large Beam Rifle” have been enhanced for both normal fire and focusing. In addition, since the results were declining for Unit LV3 and above, the “Thruster Output Increase” and the “Reaction Booster Program” were added.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 General Type Average(Space) 50.0 51.2 65,306 2.8
LV1 48.4 47.5 60,095 2.7
Post-Adjustments 50.6 53.5 69,059 2.9
Within Expectations
600 General Type Average(Space) 49.5 50.7 67,028 2.9
LV2 48.9 44.3 57,609 2.7
Post-Adjustments 51.6 51.6 69,414 2.6
Within Expectations
650 General Type Average(Space) 50.5 52.5 69,365 2.9
LV3 45.9 34.9 51,703 2.8
Post-Adjustments 52.4 53.6 83,179 2.8
Within Expectations
700 General Type Average(Space) 50.0 50.5 75,819 2.8
LV4 45.2 35.7 45,491 2.8
Post-Adjustments 50.6 49.7 74,151 2.8
Within Expectations
■Raid Type
Zaku IV (IP)
Unit Features ・Unit HP is enhanced as “25000” → “27000”
・Live Ammunition Resist Boost is enhanced as “24” → “27”
・Beam Resist Boost is enhanced as “24” → “30”
・Melee Resist Boost is enhanced as “31” → “35”
・Unit Skill “Special Leg Buffer LV2” is enhanced to “LV3”
Aim
・This Unit specializes in Close-Range by utilizing two types of Range Weapons that can be used while moving at high speed and Melee Attacks that can down an enemy with a single blow. However, due to the large size of the Unit, the rate of being hit by bullets was high, and there were many situations where the Unit was destroyed before it could get close its enemies, therefore below adjustments are made.

・In order to improve the “Amount of MS Loss”, we have enhanced the “Unit HP”, “Live Ammunition Resist”, “Beam Resist”, “Melee Resist” and Skill “Special Leg Buffer”s LV.

Reference Data COST 機体LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
700 Raid Type Average 49.5 46.9 78,087 3.1
LV1 47.1 43.8 80,108 3.4
Post-Adjustments 51.0 49.0 91,362 2.8
Within Expectations
Gundam Mk-V
Unit Features ・Range Part Slot is increased as “5” → “7”
・Unit Skill “Optimized Shield Booster LV1” has been granted
・Unit Skill “Special Leg Buffer LV1” is enhanced to “LV2”
Aim
・This Unit excels in Close to Mid-range combat, taking advantage of its high-powered ranged weapons and Melee attacks. In the past, we made upward adjustments mainly to skill effects in order to improve its survivability. However, “Win Rate” and “Amount of MS Loss” were on a downward trend again, so the following items were adjusted.

・In order to improved the “Amount of MS Loss”, alongside with the Skill “Special Leg Buffer”s LV enhancement, new Skill “Optimized Shield Booster” has been granted. In addition “Slot Amount” are increased for Custom Parts.

※For the details about the Optimized Shield Booster, check here.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 Raid Type Average 50.6 48.5 75,566 3.1
LV1 48.7 50.7 80,383 3.3
Post-Adjustments 50.7 53.9 88,614 3.3
Within Expectations
■Support Type
Dag Doll
Unit Features ・Unit HP is enhanced as “23000” → “25000”
・Live Ammunition Resist is enhanced as “28”→”32″
・Beam Resist Boost is enhanced as “30” → “35”
・Melee Resist Boost is enhanced as “20” → “25”
・Speed is enhanced as “130” → “135”
・Unit Skill “Melee Combo Controller LV1” has been granted
・Unit Skill “Damage Control LV1” has been granted
・Unit Skill “Special Back Add-On Buffer LV2” is enhanced to “LV3”
Sub-Weapon Abdominal Diffuse Mega Particle Cannon ・Overheat is shortened as “15.0” → “12.0”
・Stagger Accumulation Value is enhanced
Aim
・This unit is designed to be able to fight in a wide range of combat based on its varied Range Weapons and two types of Melee Weapons. In the last adjustment, we have enhanced the “Damage Dealt” and “Amount of MS Loss” to improve them, but since the various results were on the decline again, we have adjusted the following items.

・In order to improve the “Amount of MS Loss”, we have enhanced the “Unit HP”, “Live Ammunition Resist”, “Beam Resist Boost”, “Melee Resist Boost” and Skill “Special Back Add-On Buffer”s LV, alongside with Skill “Damage Control” LV1 added. In addition, to facilitate self-defense when approached by enemy, alongside with Sub-Weapon “Abdominal Diffuse Mega Particle Cannon”s “Reload Time”, “Stagger Accumulation Value”s enhancements, Skill “Melee Combo Controller”s LV1 has been granted.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
700 Support Type Average 50.3 49.3 77,423 2.6
LV1 48.3 46.5 75,597 3.0
Post-Adjustments 51.6 52.5 83,801 2.6
Within Expectations
Zeta Plus C1
Unit Features ・Unit HP is enhanced as “16000” → “17500” (Upper LVs are also enhanced)
・Speed is enhanced as “120” → “125”
・Maneuver is enhanced as “63” → “66”
・LV2 Unit Close Range Part Slot is increased as “10” → “11”
・LV2 Unit Mid Range Part Slot is increased as “22” → “23”
・LV2 Unit Long Range Part Slot is increased as “16” → “18”
・LV2 Unit Skill “Wings Special Cushioning LV2” is enhanced to “LV3”
・LV2 Unit Skill “Forced Injector LV1” is enhanced to “LV2”
・LV3 Unit Range Attack Boost is increased as “55” → “60”
・LV3 Unit Close Range Part Slot is increased as “11” → “13”
・LV3 Unit Mid Range Part Slot is increased as “24” → “26”
・LV3 Unit Long Range Part Slot is increased as “17” → “20”
・LV3 Unit Skill “Reaction Booster Program LV1” has been granted
・LV3 Unit Skill “Wings Special Cushioning LV2” is enhanced to “LV3”
・LV3 Unit Skill “Forced Injector LV1” is enhanced to “LV2”
Range Main Weapon Zeta Plus C1 Beam Smart Gun ・LV2 Power is enhanced as “2205” → “2250” (Upper LVs are also enhanced)
・Increased power of LV2 Focused Fire (Upper LVs are also enhanced)
Sub-Weapon Thigh Beam Cannon x2 ・Stiffness time after use is reduced
Aim
・This Unit is designed to Support Melee and Self-Defense at close range by utilizing skills useful in close combat, while focusing on Mid-Range battles with its highly restraining Range Main Weapon. However, since its durability was low, leading the Unit to be destroyed between fires, following adjustments are made since various results of it were below average.

・In order to improve “Amount of MS Loss”, “Maneuver” feature, “Unit HP”, and “Speed” have been enhanced, and the “Stiffness Time after use” of the Sub-Weapon “Thigh Beam Cannon x2” has been reduced. In addition, Skill “Emergency Evasion System” LV1 has been granted when Transformed.

・Since the battle records of Unit LV2 and above tended to decline, the following adjustments have been made.
・The “Power” of the Range Main Weapon “Zeta Plus C1 Beam Smart Gun “s has been enhanced for normal firing and focusing.
・Skill “Wings Special Cushioning”, “Forced Injector “s LV have been enhanced.
In addition, the “Part Slot Amount” for equipping custom parts has been increased.

・Since the results were declining for Unit LV3 and above, “Range Boost” was enhanced and the Skill “Reaction Booster Program” has been granted.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 Support Type Average 50.1 47.7 69,615 2.7
LV1 47.1 46.0 68,750 3.1
Post-Adjustments 50.6 50.1 71,687 2.8
Within Expectations
650 Support Type Average 50.6 49.7 72,551 2.8
LV2 46.0 41.4 70,592 3.1
Post-Adjustments 50.6 52.8 78,118 2.9
Within Expectations
700 Support Type Average 50.3 49.3 77,423 2.6
LV3 44.3 42.0 69,703 2.9
Post-Adjustments 50.9 49.8 92,096 2.9
Within Expectations
Zeta Plus C1 (Transformed)
Unit Features ・Unit HP is enhanced as “16000” → “17500” (Upper LVs are also enhanced)
・Unit Skill “Emergency Evasion System LV1” has been granted
・LV2 Unit Close Range Part Slot is increased as “10”→”11″
・LV2 Unit Mid Range Part Slot is increased as “22”→”23″
・LV2 Unit Long Range Part Slot is increased as “16”→”18″
・LV2 Unit Skill “Wings Special Cushioning LV2” is enhanced to “LV3”
・LV3 Unit Range Attack Boost enhanced as “55”→”60″
・LV3 Unit Close Range Part Slot are increased as “11”→”13″
・LV3 Unit Mid Range Part Slot are increased as “24”→”26″
・LV3 Unit Long Range Part Slot are increased as “17”→”20″
・LV3 Unit Skill “Wings Special Cushioning LV2” is enhanced to “LV3”
Xekueins Type 2 Loadout
Unit Features ・Unit HP is enhanced as “17000” → “19000” (Upper LVs are also enhanced)
・Live Ammunition Resist Boost is enhanced as “28” → “30” (Upper LVs are also enhanced)
・Beam Resist Boost is enhanced as “28” → “34” (Upper LVs are also enhanced)
・Speed is enhanced as “130” → “135”
Range Main Weapon Xekueins Rapidfire Smart Gun ・Increased damage modifier to shields
Sub-Weapon XE B. Rifle Grenade Launcher ・Reload is shortened as “15.0” → “12.0”
Sub-Weapon Club ・Deleted to be replaced by a new Sub-Weapon “Type 2 Loadout Club”
Sub-Weapon Type 2 Loadout Club ・Newly Added : Below enhancement are made from Sub-Weapon “Club”
・Power is enhanced as “1700” → “2200”
・Range is enhanced as “200m” → “300m”
Aim
・This Unit is specializes at Mid to Long Range, focusing on long-range firearms. In the past, we made some adjustments to improve the results of Unit LV2 and above, however, the results of each type of game were on a downward trend again, so the following adjustments are made.

・In order to improve the “Amount of MS Loss”, we have enhanced the “Unit HP”, “Live Ammunition Resist Boost”, “Beam Resist Boost”.

・In order to increase “Damage Dealt” by Range Attacks, the currently equipped Sub-Weapon “Club” has been replaced with the Sub-Weapon “Type 2 Loadout Club” with improved performance. In addition, in order to make it easier to destroy the enemy shields, the “Damage Modifier” for Range Main Weapon “Xekueins Rapidfire Smart Gun”s shields have been increased, and the “Reload” time of the Sub-Weapon “XE B. Rifle Grenade Launcher “s is reduced.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 Support Type Average 49.1 46.6 65,185 2.8
LV1 46.0 42.8 64,004 3.0
Post-Adjustments 50.2 49.2 72,629 2.8
Within Expectations
600 Support Type Average 50.1 47.7 69,615 2.7
LV2 46.4 37.4 61,565 3.0
Post-Adjustments 50.8 47.6 72,354 2.8
Within Expectations
650 Support Type Average 50.6 49.7 72,551 2.8
LV3 46.0 40.5 68,527 2.9
Post-Adjustments 50.7 49.6 78,794 2.7
Within Expectations
700 Support Type Average 50.3 49.3 77,423 2.6
LV4 47.0 43.2 74,141 2.8
Post-Adjustments 50.4 47.6 80,572 2.8
Within Expectations
FA Gundam Mk-III
Unit Features ・Unit HP is enhanced as “17000” → “19000” (Upper LVs are also enhanced)
・Speed is enhanced as “120”→”125″
・Unit Skill “High-Performance Radar LV2” is enhanced to “LV3”
・Unit Skill “Special Leg Buffer LV1” is enhanced to “LV2”
・Unit Skill “Back Binder Special Cushioning LV1” is enhanced to “LV2”
Sub-Weapon Hyper Beam Cannon x2 ・Reduced Stiffness Time after the use of the Weapon
Sub-Weapon Beam Rifle Grenade Launcher ・Range is enhanced as “200m” → “250m”
Aim
・This Unit is designed to support the front line with a barrage of bullets based on its varied firearms and the “Overload” skill, which temporarily improves firepower. However, since there are many Stop-fire Weapons, the attackers are often targeted and blocked by the gap between the stop-fire and the attack, therefore leading to following adjustments due to “Win Rate” and “Amount of MS Loss” being below average.

・In order to improve the “Amount of MS Loss”, alongside with enhancement to the “Unit HP”, “Speed” , we have enhanced thd Skill “Special Leg Buffer”, “Back Binder Special Cushioning”, “High-Performance Radar”s LV. Also, Sub-Weapon “Hyper Beam Cannon x2″s “Stiffness Time after the use” is shortened.

・Sub-Weapon “Beam Rifle Grenade Launcher”‘s “Range” is enhanced in order to improve the “Rival Win Rate” by increasing the chance to disable enemy Unit.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 Support Type Average 50.1 47.7 69,615 2.7
LV1 46.3 44.3 71,580 3.0
Post-Adjustments 51.0 50.8 81,925 2.9
Within Expectations
650 Support Type Average 50.6 49.7 72,551 2.8
LV2 46.8 47.5 75,846 2.9
Post-Adjustments 50.5 52.9 76,252 2.9
Within Expectations
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