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INFORMATION

Unit Adjustment [February 2023]

■[PST] 02/22/2023 21:00
■[CET] 02/23/2023 06:00
ver.0165.1408
■According to the result ([JST]03/30/2023 added)
・The results before and after the unit adjustment done on [JST] 02/23/2023 is added. (see below for details).

・We will consider readjusting those units that have not reached the expected performance result. However, a few weeks is not enough time to obtain a sufficient number of samples, so we will keep a longer period of time to collect data, and apply a readjustment if needed.

※Since we have been collecting data from the last unit adjustment, the period of data collection is short, and there is a possibility that there maybe a few “errors” in the results of various units. Also, the environment is constantly changing due to new units and new LVs of them being released every week, so we will continue to monitor the data closely, including MSs even those the results were within the expected range.

■Unit Adjustments
■General Type
Powered GM
Unit Features ・Melee Boost is enhanced “10” → “15” (Upper LVs are also enhanced)
・Unit Thrusters is enhanced “65” → “70”
・LV1 Unit Speed is enhanced “125”→”130″
・LV1 Unit Skill “Enhanced Tackle LV1” is increased to “LV2”
・LV1 Unit Skill “Flight Control Program LV1” is increased to “LV2”
・LV2 Unit Range Attack Boost is increased “30”→”35″ (Upper LVs are also enhanced)
・LV2 Unit Skill “Enhanced Tackle LV1” is increased to “LV2”
・LV3 Unit Skill “Enhanced Tackle LV1” is increased to “LV3”
・LV4 Unit HP is increased “16250”→”17500″ (Upper LVs are also enhanced)
・LV4 Unit Skill “Thruster output increase LV1” has been given.
・LV4 Unit Skill “Reaction Booster Program LV1” has been given.
・LV4 Unit Skill “Enhanced Tackle LV1” is increased to “LV5”
・LV5 Unit Skill “Thruster output increase LV2” has been given.
・LV5 Unit Skill “Reaction Booster Program LV2” has been given.
・LV5 Unit Skill “Enhanced Tackle LV1” is increased to “LV5”
Aim
・This Unit is designed to excel in guerrilla combat, mainly due to its ”high speed”. Although the LV2 and upper LVs of this unit has been strengthened to improve the the status before, the various battle results tended to decline again, so the following items have been adjusted.

・In order to make it easier to gain “damage dealt” from melee attacks, “Melee Attack Boost” and the LV of the skill “Enhanced Tackle” have been enhanced.

・In order to extend mobility, which is one of the strengths of this unit, the LV of each MS LV “Thruster”, the LV of the MS LV1 “Speed” and the LV of the skill “Flight Control Program” have been enhanced.

・Since the battle record of the unit from LV2 onward was declining, “Ranged Attack Boost” has been strengthened. Since the results of the unit from LV4 onward were declining further, “MS HP” was strengthened, and the skills “Thruster output increase” and “Reaction Booster Program” were added.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
350 General Type Average 50.0 49.4 51,954 3.1
LV1 48.0 47.4 48,088 3.1
Post-Adjustments 50.2 51.4 50,062 3.2
Within Expectations
400 General Type Average 50.2 50.3 56,008 3.0
LV2 47.2 48.3 50,700 3.0
Post-Adjustments 50.1 52.3 57,429 3.1
Within Expectations
450 General Type Average 49.2 48.0 58,467 2.9
LV3 47.2 46.8 52,488 2.9
Post-Adjustments 50.0 50.0 58,900 3.1
Within Expectations
500 General Type Average 49.5 48.6 65,509 2.9
LV4 46.6 38.6 54,678 3.1
Post-Adjustments 51.0 53.6 70,008 3.0
Within Expectations
550 General Type Average 49.7 49.2 63,120 2.9
LV5 45.9 48.6 58,138 3.0
Post-Adjustments 50.4 51.3 71,050 3.0
Within Expectations
Narrative Gundam [B-Packs]
Unit Features ・Unit HP is increased “19500”→”21000″
・Unit Skill “Special Back Add-On Buffer LV2” is increased to “LV3”
・Unit Skill “Special Arms Equipment Buffer LV3” is increased to “LV4”
Melee Main Weapon Narrative Gundam Beam Saber ・Increased bottom melee attack compensation
Sub-Weapon Wired Assault Unit x2 [Pincer] ・Increased lock-on firing range
Sub-Weapon Wired Assault Unit x2 [Jammer] ・Increased flight and return speed of attacking terminals
Aim
・This unit is designed to excel in medium to close range combat, taking advantage of its quasi-psycommu armament and armament with an debuff effect. Currently, the unit is hit by bullets before it gets close to enemy MS and has few opportunities to perform combat attacks, its main source of damage, resulting in below-average results in various areas.

・In order to increase the chance of gaining “Damage” and disrupting the enemy unit’s position, the “Lock-on Range” of the sub-weapon “Wired Assault Unit x2 [Pincer]” has been extended, and the “bottom melee attack compensation” of the melee main weapon “Narrative Gundam Beam Saber” has been enhanced.

・In order to increase the hit rate of attacks and the opportunity to attack enemy unit, the speed of launching and returning to the user of the sub-weapon “Wired Assault Unit x2 [Jammer]” has been increased.

・To improve “Amount of MS Loss”, we have enhanced the “MS HP” and LV of skills “Special Back Add-On Buffer” and “Special Arms Equipment Buffer” .

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 General Type Average 50.1 50.0 68,517 2.9
LV1 48.2 44.1 64,144 3.1
Post-Adjustments 51.0 48.6 71107 3.0
Within Expectations
Gabthley
Unit Features ・Melee Resist Boost is enhanced “16” → “25” (Upper LVs are also enhanced)
・High-speed Movement is enhanced “200” → “210”
・Turning is enhanced “63” → “66”
・Unit Skill “Maneuver Armor LV1” has been given.
・LV3 Unit Skill “Flight Control Program LV2” is increased to “LV3”
Melee Main Weapon Gabthley Beam Saber ・LV3 power is enhanced “2420” → “2600”
Sub-Weapon Single Vulcan ・Fire range is enhanced “180m” → “200m”
・Increased bullet velocity
・Stagger Accumulation Value is enhanced
Aim
・This unit is designed to excel in two types of fighting armament and rapid assault by transformation. In the past adjustments, we have strengthened it to improve “damage dealt”, however, various battle results were on a downward trend again, so we have adjusted the following items.

・In order to improve the rate of bombardment and “Amount of MS Loss” caused by the size of the fuselage, “high-speed movement”, “turning” performance, and “melee resist” have been enhanced, and the skill “Maneuver Armor” LV1 has been added.

・In order to enhance its rapid attack performance in its transformed form, the skill “Transformed Reinforcement” LV1 has been added. In addition, the “bullet speed”, “range”, and “stagger accumulation value” of the secondary weapon, “Single Vulcan”, have been enhanced.

・Since the battle record of the unit LV3 was declining, the normal and focused “power” of the melee main weapon “Gabthley Beam Saber”, the sub-weapon “Mega Particle Cannon x2 (Transformed)”, and the sub-weapon “Fedayeen Rifle (Transformed)” have been enhanced. In addition, the LV of the skill “Flight Control Program” has been enhanced.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 General Type Average 49.7 48.7 66,288 2.9
LV1 46.8 41.6 67,073 3.1
Post-Adjustments 50.5 49.2 68,049 3.0
Within Expectations
650 General Type Average 50.1 50.0 68,517 2.9
LV2 46.4 45.2 71,909 3.0
Post-Adjustments 50.6 51.2 82,762 2.9
Within Expectations
700 General Type Average 49.0 49.7 83,049 3.0
LV3 45.6 46.9 78,511 3.1
Post-Adjustments 50.7 52.7 91,927 2.8
Within Expectations
Gabthley (Transformed)
Unit Features ・Melee Resist Boost is enhanced “16” → “25” (Upper LVs are also enhanced)
・Unit Skill “Transformed Reinforcement LV1” has been given.
Sub-Weapon Fedayeen Rifle (Transformed) ・LV3 power is enhanced “2200” → “2400”
・Increased power of focused shot
Sub-Weapon Mega Particle Cannon x2 (Transformed) ・LV3 power is enhanced “1100” → “1300”
The-O
Unit Features ・Unit HP is increased “20000”→”21500″ (Upper LVs are also enhanced)
・LV1 Unit Skill “Damage Control LV1” has been given.
・LV1 Unit Skill “Special Leg Buffer LV1” is increased to “LV2”
・LV1 Unit Skill “Special Shoulder Buffer LV1” is increased to “LV2”
・LV1 Unit Skill “Special Back Add-On Buffer LV1” is increased to “LV2”
・LV2 Unit speed is enhanced “135” → “140”
・LV2 Unit thrusters is enhanced “80” → “85
・LV2 Unit Skill “Damage Control LV2” has been given.
・LV2 Unit Skill “Special Leg Buffer LV2” is increased to “LV3”
・LV2 Unit Skill “Special Shoulder Buffer LV2” is increased to “LV3”
・LV2 Unit Skill “Special Back Add-On Buffer LV1” is increased to “LV3”
・LV2 Unit Skill “Forced Injector LV2” is increased to “LV3”
Melee Main Weapon The-O Beam Sword ・LV2 power is enhanced “2730” → “2850”
Sub-Weapon Beam Sword x4 ・LV2 power is enhanced “3045” → “3150”
Aim
・This unit excels at close-range combat, taking advantage of its high-powered melee armament and “melee priority”. However, due to its large size, the unit is frequently hit by bullets and is often stopped in its tracks while approaching enemy MS.

・To improve “Amount of MS Loss”, the skill “Damage Control” was given, and the LV of “MS HP” and the skills “Special Leg Buffer”, “Special Shoulder Buffer”, and “Special Back Add-On Buffer” were enhanced.

・Due to the lower values of the unit’s LV2 battle record, the LVs of “Speed”, “Thruster” and the skill “Forced Injector” have been enhanced, as well as the “Power” of the melee main weapon [The-O Beam Sword] and the sub-weapon [Beam Sword x4].

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 General Type Average 50.1 50.0 68,517 2.9
LV1 48.0 50.5 82,083 3.6
Post-Adjustments 50.7 54.6 88,083 3.4
Within Expectations
700 General Type Average 49.0 49.7 83,049 3.0
LV2 44.7 35.8 74,768 3.7
Post-Adjustments 50.7 53.2 86,291 3.1
Within Expectations
Silver Bullet
Unit Features ・LV2 Unit Range Attack Boost is increased “22”→”30″
・LV2 Melee Boost is enhanced “50” → “55”
・LV2 Unit speed is enhanced “135” → “140”
・LV2 Unit thruster is enhanced “75” → “80
・LV2 Unit Skill “Reaction Booster Program LV2” has been given.
・LV2 Unit Skill “Forced Injector LV2” is increased to “LV3”
Melee Main Weapon Silver Bullet Beam Saber ・LV2 power is enhanced “3150” → “3300”
Sub-Weapon Wired Hand [Saber] ・LV2 power is enhanced “3150” → “3300”
Aim
・This unit is designed to excel in close to mid-range combat by utilizing the stealth effect of its sub-weapon “Side Smoke Grenade” and various defensive skills. In past adjustments, the unit was strengthened to improve survivability, but the “win rate”, “damage dealt” of the unit LV2 was on a downward trend again, so the following items have been adjusted.

・In order to improve “damage dealt” of the unit LV2, we have enhanced “melee attack Compensation” and “range attack Compensation”, “Speed”, “Thrusters”. And “Power” of the melee main weapon “Silver Bullet Beam Saber” and the sub-weapon “Wired Hand [Saber]” were enhanced. In addition, the LV of the skill “Forced Injector” has been enhanced and the skill “Reaction Booster Program” has been given.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 General Type Average 50.1 50.0 68,517 2.9
LV1 51.0 50.6 73,282 2.8
700 General Type Average 49.0 49.7 83,049 3.0
LV2 44.3 34.5 65,000 2.7
Post-Adjustments 50.6 53.2 82,340 2.6
Within Expectations
Moon Gundam
Unit Features ・Unit Skill “Psycho Plate Resonance LV1” has been given.
Sub-Weapon Head-Mounted Vulcan x2 ・Fire range is enhanced “180m” → “225m”
・Stagger Accumulation Value is enhanced
Sub-Weapon Psycho Plates [Launch] ・Stagger Accumulation Value is enhanced
Skill MG High-Performance Counter Program ・Activating requirement of MS HP is changed “below 30%” → “below 50%”
Aim
・This unit is designed to excel in close-range combat, centered on the “Psycho Plates [Launch]”, a sub-weapon with high instantaneous firepower, and the “Psycho Plate [Defense]”, a defensive armament. In the past adjustments, we mainly strengthened the armament to improve the chances of disrupting the enemy unit’s stance, but various war results were on a downward trend again, so we have adjusted the following items.

・The following enhancements have been made to increase the chance of gaining “damage” and disrupting the stance of enemy unit.
1. The “range” and “stagger accumulation value” of the sub-weapon “Head-Mounted Vulcan x2” have been enhanced.
2. The “stagger accumulation value” of the sub-weapon “Psycho Plates [Launch]” has been enhanced.
3. The “activating requirement” of the skill “MG High-Performance Counter Program” has been lightened.

・To further improve “damage dealt” and “Amount of MS Loss”, a new skill “Psycho Plate Resonance” was added.

※For more information of “Psycho Plate Resonance” skill, please click here.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
700 General Type Average 49.0 49.7 83,049 3.0
LV1 42.4 38.6 71,853 3.2
Post-Adjustments 50.6 50.1 81,782 2.9
Within Expectations
■Support Type
GM SP III [Mid-Range Support Unit]
Range Main Weapon GM SP III Long-Range Beam Rifle ・Power is enhanced “1200” → “1300”
・Reload time is shortened “17.0” → “13.0”
・Increased power of focused shot
Sub-Weapon Cannon Pack ・Reload time is shortened “12.0” → “10.0”
Aim
・This unit is designed to support the front line from medium to long range, based on its long “range” shooting armament and skills that increase various performance when sniping.
However, there were many occasions when various types of weapons ran out of ammunition, making it impossible to provide covering fire to allies, and the various types of results were below average.・In order to increase the opportunity to break the enemy machine’s stance and “damage dealt”, we have enhanced the “power” and “reload time” of the range main weapon “GM SP III Long-Range Beam Rifle” during normal and focused fire.
And the “reload time” of the sub-weapon “Cannon Pack” has been reduced.
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
400 Support Type Average 51.1 50.1 56,482 2.6
LV1 47.1 43.7 52,458 2.7
Post-Adjustments 49.9 49.9 57,248 2.7
Within Expectations
Jesta [Shezarr Type Team B]
Unit Features ・Unit speed is increased “110” → “120”
・Unit thruster is increased “60” → “65”
・Unit Skill “Special Left Shoulder Armor Buffer LV1” is increased to “LV3”
Sub-Weapon Mega Beam Launcher ・Heating rate is reduced “100%” → “95”
・Overheated time is shortened “25.0” → “20.0”
・Reduced heating rate during “Rapid Sniping” activated
Aim
・This unit is designed to excel at medium to long range with the “Rapid Sniping” skill, which changes the performance of the “Mega Beam Launcher” sub-weapon when sniping. However, the unit had few opportunities for sniping attacks, and its performance was below average in various areas.

・Reduced “heating rate” and “reload time” when using the sub-weapon “Mega Beam Launcher” and the skill “Rapid Sniping” in order to increase sniper attack opportunities and “damage dealt”.

・Enhanced “Speed” and “Thruster” to make it easier to move into a sniper-friendly position. Also, enhanced the LV of the skill “Special Left Shoulder Armor Buffer” to improve “Amount of MS Loss”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 Support Type Average 50.1 49.6 72,858 2.8
LV1 42.1 33.8 64,621 2.9
Post-Adjustments 48.1 48.1 79,072 2.9
Slightly above the expectations
GM III Powered FA
Unit Features ・LV2 Unit live ammunition resistance increased “22” → “29”
・LV2 Unit beam ammunition resistance increased “26” → “34”
・LV2 Melee Resist Boost is enhanced “24” → “31”
・LV2 Unit Skill “Special Leg Buffer LV1” is increased to “LV2”
Sub-Weapon Chest Missile Launcher x2 ・Stagger Accumulation Value is enhanced
Sub-Weapon Waist-Mounted Grenade x2 ・Fire range is enhanced “250m” → “300m”
・Reduced switching time between weapons
Sub-Weapon Grenade Launcher ・Stagger Accumulation Value is enhanced
Aim
・This unit is designed to excel in medium-range combat, taking advantage of its abundant firearms and high defensive performance. However, the “win rate” and “damage dealt” were below average, so the following items have been adjusted.

・In order to increase the opportunity to disorient enemy MS and “damage dealt”, we have enhanced the “switching time between weapons” and “range” of the sub-weapon “Waist-Mounted Grenade x2”. And the “stagger accumulation value” of the sub-weapon “Chest Missile Launcher x2” and the sub-weapon “Grenade Launcher” have been enhanced.

・Since the unit’s LV2 battle record was lower, we have enhanced the LVs of the “live ammunition resistance”, “beam ammunition resistance”, “melee damage resistance”, and the skill “Special Leg Buffer”. By strengthening the high defensive performance that is a characteristic of this machine, we expect to increase attack opportunities and further increase “damage dealt”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
500 Support Type Average 50.7 48.4 63,786 2.9
LV1 48.5 46.3 62,136 2.7
Post-Adjustments 51.2 48.6 62,739 2.7
Within Expectations
550 Support Type Average 49.2 45.8 63,417 2.8
LV2 46.6 42.0 58,209 2.6
Post-Adjustments 50.8 50.9 68,007 2.5
Within Expectations
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