2026.01.29
Unit Adjustment [January 2026]
- ■[PST] 01/28/2026 21:00
- ■[CET] 01/29/2026 06:00
- ver.0204.2207
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- ■Unit Adjustments
- ■According to the result ([JST] 02/26/2026 added)
- ・The results before and after the unit adjustment done on [JST] 01/29/2026 is added. (see below for details).
・We will consider readjusting those units that have not reached the expected performance result.
However, we are still lack of data to ensure the follow-up action, but we will keep our eyes on the targets and apply another adjustment if necessary.
Additionally, the environment is constantly changing due to new units and new LVs of them being released every week, so we will continue to monitor the data closely, including MSs those the results were even within the expected range.
| Xi Gundam | ||
|---|---|---|
| Spec | ・Unit HP is enhanced as “28000” → “30000” ・Unit Skill “Damage Control LV1” has been given ・Unit skill “Special Back Add-On Buffer LV3” is adjusted to “LV4” ・Unit skill “Special Leg Buffer LV4” is adjusted to “LV5” |
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| Ranged main weapon | Xi Gundam Beam Rifle | ・Reload is shortened as “13.0” → “10.0” |
| Sub-weapon | Xi Gundam Head Vulcan Gun | ・Stagger accumulation value is enhanced |
| Sub-weapon | 3-Tube Missile Launcher x2 | ・Cool-down time is shortened as “1.5” → “1.0” ・Projectile speed is increased |
| Sub-weapon | Waist-Mounted Funnel Missile | ・Stagger accumulation value is enhanced |
| Skill | Flight Form (Xi) | ・While the skill is active, the following effects are increased: ⇒Damage reduction from ranged attacks ⇒Reduction to stagger accumulation |
| Aim | |||||||
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・This unit excels at aerial combat by making use of the skills “Minovsky Flight Unit (Xi)” and “Flight Form (Xi)”. However, due to insufficient weapon performance in its current state, it lacked opportunities to disrupt the enemy units, resulting in below-average overall performance. Therefore, the following adjustments have been made. ・To increase the [Damage Dealt] and create more opportunities to the attack enemy units, the following improvements were made. ・To improve the[MS Losses], the following improvements were made. |
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| Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
| 700 | General Type Average | 50.0 | 48.8 | 98,351 | 3.3 | – | – | |
| LV1 | 48.5 | 45.6 | 87,052 | 3.4 | – | – | ||
| Post-Adjustments | 51.6 | 50.7 | 93,876 | 3.1 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
| Messer Type-F01 | ||
|---|---|---|
| Spec | ・Unit HP is enhanced as “23000” → “26000”(Upper LVs are also enhanced) ・Unit Skill “Damage Control LV1” has been given ⇒LV2 Unit Skill “Damage Control LV2” has been given ・Unit skill “High-Performance Balancer LV1” and “Melee Combo Controller LV1” are now merged to “Melee Composite System LV1” ・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2” ・Unit skill “Forced Injector LV2” is adjusted to “LV3” ⇒LV2 Unit skill “Forced Injector LV3” is adjusted to “LV4” ・Unit skill “Special Right Shoulder Armor Buffer LV2” is adjusted to “LV3” ⇒LV2 Unit skill “Special Right Shoulder Armor Buffer LV2” is adjusted to “LV4” ・Unit skill “Waist Special Cushioning LV3” is adjusted to “LV4” ⇒LV2 Unit skill “Waist Special Cushioning LV3” is adjusted to “LV5” ・Unit skill “Special Leg Buffer LV3” is adjusted to “LV5” ⇒LV2 Unit skill “Special Leg Buffer LV4” is adjusted to “LV5” ・LV2 Close range part slot is increased as “23” → “24” ・LV2 Mid-range part slot is increased as “22” → “24” ・LV2 Long range part slot is increased as “12” → “14” |
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| Ranged main weapon | Messer LBR | ・Reload is shortened as “13.0” → “10.0” ・LV2 Power is increased as “2800” → “2900” |
| Melee main weapon | Messer Beam Saber | ・Increased downward melee attack strength ・LV2 Power is increased as “3000” → “3100” |
| Sub-weapon | F01 Vulcan Gun | ・Rate of fire is increased |
| Sub-weapon | Minelayer Unit | ・Power is increased as “1500” → “1600”(Upper LVs are also enhanced) ・Stagger accumulation value is enhanced |
| Sub-weapon | Smoke Grenade | ・Reload is shortened as “20.0” → “18.0” |
| Sub-weapon | 36mm PHALANX x2 | ・Changed to be usable during high-speed movement while the skill “V Tail Stabilizer” is active ・Stagger accumulation value is enhanced ・LV2 Power is increased as “200” → “220” |
| Aim | |||||||
|
・This unit specializes in aerial surprise attacks by centering around the skill “V Tail Stabilizer”, combined with the use of “Smoke Grenade” and “Minelayer Unit”. In past adjustments, the weapon performance was mainly enhanced to improve its overall results. However, its performance has once again shown a downward trend. As a result, the following adjustments have been made. ・To increase the [Damage Dealt] and create more opportunities to the attack enemy units, the following improvements were made. ・To improve the [MS Losses], the following improvements were made. ・Due to a downward trend in performance at Unit LV2, the following improvements were made. |
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| Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
| 650 | General Type Average | 49.6 | 50.0 | 90,610 | 3.3 | – | – | |
| LV1 | 42.0 | 34.0 | 75,880 | 3.5 | – | – | ||
| Post-Adjustments | 50.9 | 50.1 | 86,575 | 3.0 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
| 700 | General Type Average | 50.0 | 48.8 | 98,351 | 3.3 | – | – | |
| LV2 | 37.9 | 32.8 | 73,919 | 3.4 | – | – | ||
| Post-Adjustments | 51.0 | 52.6 | 109,562 | 2.8 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
| Rosette [Enhanced Ground Form] | ||
|---|---|---|
| Spec | ・Unit HP is enhanced as “19000” → “21000” ・Thrusters are enhanced as “50” → “60” ・Unit Skill “Damage Control LV1” has been given ・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3” ・Unit skill “Special Back Add-On Buffer LV3” is adjusted to “LV4” |
|
| Ranged main weapon | Utility Beam Rifle | Focused fire: ・Reduced heat rate ・Stagger accumulation value is enhanced |
| Melee main weapon | Rosette [Enhanced Ground Form] BS | ・Weapon switching time is shortened |
| Sub-weapon | BR Beam Axe | ・Power is increased as “2200” → “2300” ・Increased downward melee attack strength |
| Aim | |||||||
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・This unit excels at close-range combat by making use of the skill “Close Combat Program”. However, due to insufficient performance across its various weapons in its current state, its overall results were below average. ・To increase the [Damage Dealt] and create more opportunities to the attack enemy units, the following improvements were made. ・To improve the [MS Losses], the following improvements were made。 |
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| Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
| 500 | General Type Average | 49.3 | 49.1 | 73,428 | 3.2 | – | – | |
| LV1 | 45.5 | 41.4 | 66,893 | 3.9 | – | – | ||
| Post-Adjustments | 52.6 | 54.9 | 76,228 | 3.4 | – | – | ||
| Slightly over our expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
| Galbaldy Beta | ||
|---|---|---|
| Spec | ・Unit HP is enhanced as “14500” → “16000”(Upper LVs are also enhanced) ・Close range part slot is increased as “12” → “13”(Upper LVs are also enhanced) ・Mid-range part slot is increased as “14” → “15”(Upper LVs are also enhanced) ・Long range part slot is increased as “6” → “7”(Upper LVs are also enhanced) ・Unit skill “Forced Injector LV1” is adjusted to “LV2” ⇒LV3 and above Unit skill “Forced Injector LV1” is adjusted to “LV3” ・LV2 Unit Skill “Pursuit Melee Aux. Program LV1” has been given ⇒LV3 and above Unit Skill “Pursuit Melee Aux. Program LV2” has been given ・LV3 and above Thrusters are enhanced as “60” → “65” ・LV3 and above Unit Skill “Damage Control LV1” has been given ・LV3 and above Unit Skill “Composite H Mobility Combat System LV2” has been given ・LV3 and above unit skill “Special Leg Buffer LV2” is adjusted to “LV3” |
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| Melee main weapon | Galbaldy Alpha Beam Saber | ・Increased downward melee attack strength |
| Sub-weapon | Shield Missile | ・Power is increased as “1100” → “1200”(Upper LVs are also enhanced) ・Reload is shortened as “11.0” → “7.0” ・Weapon switching time is shortened |
| Sub-weapon | Galbaldy Beta Shield | ・Shield HP is enhanced as “2500” → “3000”(Upper LVs are also enhanced) |
| Aim | |||||||
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・This unit is designed for close-quarters combat, leveraging a simple and easy-to-handle weapon loadout along with high melee priority. However, due to insufficient weapon performance in its current state, it lacked opportunities to break enemy formations, resulting in below-average overall performance. Therefore, the following adjustments have been made. ・To increase [Damage Dealt] and create more opportunities to attack enemy units, the following improvements were made. ・To improve the [MS Losses], the following improvements were made. ・Due to a downward trend in performance at Unit LV2 and above, the following improvements were made. |
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| Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
| 450 | General Type Average | 49.5 | 49.1 | 67,878 | 3.2 | – | – | |
| LV1 | 47.3 | 44.9 | 56,742 | 3.6 | – | – | ||
| Post-Adjustments | 50.7 | 52.0 | 73,218 | 3.4 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
| 500 | General Type Average | 49.3 | 49.1 | 73,428 | 3.2 | – | – | |
| LV2 | 46.3 | 40.2 | 61,246 | 3.5 | – | – | ||
| Post-Adjustments | 50.6 | 51.1 | 75,504 | 3.5 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | – | – | – | ||
| 550 | General Type Average | 49.3 | 49.5 | 79,337 | 3.2 | – | – | |
| LV3 | 42.3 | 53.8 | 61,259 | 3.8 | – | – | ||
| Post-Adjustments | 51.2 | 53.9 | 83,880 | 3.2 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
| 600 | General Type Average | 49.8 | 49.6 | 84,353 | 3.3 | – | – | |
| LV4 | 41.7 | 25.0 | 57,632 | 3.9 | – | – | ||
| Post-Adjustments | 51.5 | 53.2 | 96,666 | 3.4 | – | – | ||
| Slightly over our expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
| Zeta Gundam 3A Type | ||
|---|---|---|
| Spec | ・Unit Skill “Offense System LV1” has been given ・Unit Skill “Pursuit Melee Aux. Program LV1” has been given ・Unit skill “Forced Injector LV2” is adjusted to “LV3” |
|
| Ranged main weapon | ZG 3A Type B Rifle | ・Power is increased as “2100” → “2300”(Upper LVs are also enhanced) ・Cool-down time is shortened as “5.0” → “4.5” ・Reload is shortened as “18.0” → “14.0” |
| Melee main weapon | ZG 3A Type B Saber | ・Increased downward melee attack strength |
| Sub-weapon | ZG 3A Type Arm GL | ・Power is increased as “800” → “900”(Upper LVs are also enhanced) |
| Sub-weapon | ZG 3A Type HML | ・Power is increased as “3500” → “3800”(Upper LVs are also enhanced) ・Stagger accumulation value is enhanced |
| Sub-weapon | ZG 3A Type LB Saber | ・Power is increased as “2600” → “2800”(Upper LVs are also enhanced) ・Cool-down time is shortened as “3.5” → “3.0” |
| Zeta Gundam 3A Type (Transformed) | ||
|---|---|---|
| Spec | ・Unit Skill “Transformed Reinforcement LV1” has been given | |
| Sub-weapon | ZG 3A Type B Gun x2 | ・Rate of fire is increased |
| Sub-weapon | ZG 3A Type HML (Transform) | ・Overheat is shortened as “20.0” → “15.0” |
| Aim | |||||||
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・This unit excels in mid- to close-range combat, centering on surprise attacks using the High Mega Launcher and transformation into Waverider Mode. In previous balance adjustments, its armaments were primarily enhanced to improve overall performance. However, its combat results still remained below average, so further rebalancing has been carried out. ・To increase [damage dealt] and opportunities to attack enemy units, the following improvements have been implemented. |
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| Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
| 650 | General Type Average | 49.6 | 50.0 | 90,610 | 3.3 | – | – | |
| LV1 | 47.2 | 45.7 | 75,358 | 3.3 | – | – | ||
| Post-Adjustments | 50.8 | 53.1 | 97,796 | 3.2 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
| 700 | General Type Average | 50.0 | 48.8 | 98,351 | 3.3 | – | – | |
| LV2 | 47.3 | 41.2 | 70,154 | 2.8 | – | – | ||
| Post-Adjustments | 50.9 | 52.8 | 96,691 | 3.2 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▼ | – | – | ||
| Zaku IV (IP) | ||
|---|---|---|
| Spec | ・Unit HP is enhanced as “29000” → “31000”(Upper LVs are also enhanced) ・Unit skill “Maneuver Armor LV5” is changed to “High-Maneuver Armor LV1” ・Unit skill “High-Performance Balancer LV1” is changed to “Melee Composite System LV1” ・Unit skill “Special Leg Buffer LV4” is adjusted to “LV5” ・Unit skill “Special Back Add-On Buffer LV4” is adjusted to “LV5” ・Unit skill “Emergency Evasion System LV2” is adjusted to “LV3” ・LV1 Unit Skill “Pursuit Melee Aux. Program LV1” has been given ・LV1 Unit skill “Power Accelerator LV2” is adjusted to “LV3” |
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| Aim | |||||||
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・This unit specializes in close-range combat, utilizing three types of funnel weapons along with melee attacks capable of causing knockdowns. In past adjustments, weapon performance was mainly enhanced to improve its overall results. However, its performance has once again shown a downward trend. As a result, the following adjustments have been made. ・To improve the [MS Losses], the following improvements were made. ・To improve performance at Unit LV1, the following improvements were made. |
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| Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
| 700 | Raid Type Average | 49.8 | 48.1 | 99,256 | 3.4 | – | – | |
| LV1 | 46.2 | 43.3 | 97,036 | 3.8 | – | – | ||
| Post-Adjustments | 51.5 | 53.1 | 116,059 | 3.6 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
| 750 | Raid Type Average | 49.0 | 48.7 | 101,857 | 3.8 | – | – | |
| LV2 | 48.1 | 43.7 | 105,639 | 4.0 | – | – | ||
| Post-Adjustments | 51.6 | 51.1 | 110,937 | 3.7 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
| Messer Type-F02 | ||
|---|---|---|
| Spec | ・Unit HP is enhanced as “25000” → “26000” ・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2” ・Unit skill “Special Right Shoulder Armor Buffer LV2” is adjusted to “LV3” ・Unit skill “Waist Special Cushioning LV3” is adjusted to “LV4” |
|
| Ranged main weapon | Messer LBR | ・Reload is shortened as “13.0” → “11.0” |
| Melee main weapon | Messer Beam Saber | ・Increased downward melee attack strength |
| Sub-weapon | F02 Vulcan Gun | ・Rate of fire is increased |
| Sub-weapon | Minelayer Unit | ・Power is increased as “1800” → “1900” |
| Sub-weapon | Messer LBR [Rapid] | ・Ammo amount is increased as “12” → “15” ・Rate of fire is increased ・Weapon switching time is shortened |
| Sub-weapon | 36mm PHALANX x2 | ・Changed to be usable during high-speed movement while the skill “V Tail Stabilizer” is active ・Stagger accumulation value is enhanced |
| Aim | |||||||
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・This unit specializes in aerial surprise attacks centered around the skill “V Tail Stabilizer” and the use of the “Minelayer Unit”. In past adjustments, weapon performance was mainly enhanced to increase opportunities to break enemy formations. However, its overall performance has once again shown a downward trend. Therefore, the following adjustments have been made. ・To increase [damage Dealt] and create more opportunities to attack enemy units, the following improvements were made. ・To improve the [MS losses], the following improvements were made. |
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| Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
| 650 | Raid Type Average | 50.7 | 50.3 | 100,247 | 3.5 | – | – | |
| LV1 | 48.2 | 47.0 | 89,405 | 3.6 | – | – | ||
| Post-Adjustments | 50.9 | 50.7 | 99,474 | 3.4 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
| RF Z’Gok | ||
|---|---|---|
| Spec | ・Close range part slot is increased as “23” → “24” ・Mid-range part slot is increased as “14” → “15” ・Long range part slot is increased as “7” → “9” ・Unit skill “Forced Injector LV2” is adjusted to “LV3” |
|
| Ranged main weapon | RF Z’Gok Beam Cannon | ・Ammo amount is increased as “16” → “20” ・Cool-down time is shortened as “0.8” → “0.5” ・Reload is shortened as “15.0” → “12.0” ・ASL (automatic aiming compensation) range is extended |
| Melee main weapon | RF Z’Gok Heat Claw | ・Charging is shortened as “2.0” → “1.5” |
| Sub-weapon | Beam Shower | ・Cool-down time is shortened as “4.0” → “3.0” Normal firing: ・Heat rate is reduced as “45%” → “35%” ・Stagger accumulation value is enhanced Focused fire: ・Reduced heat rate ・Stagger accumulation value is enhanced |
| Aim | |||||||
|
・This unit specializes in close-range combat by utilizing the skills “Close Combat Program” and “Active Guard”. However, due to insufficient weapon performance in its current state, it lacked opportunities to break enemy formations, resulting in below-average overall performance. Therefore, the following adjustments have been made. ・To increase the [damage dealt] and create more opportunities to attack enemy units, the following improvements were made. |
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| Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
| 600 | Raid Type Average | 49.1 | 48.4 | 87,179 | 3.6 | – | – | |
| LV1 | 47.2 | 41.9 | 75,123 | 3.6 | – | – | ||
| Post-Adjustments | 50.9 | 50.8 | 90,810 | 3.6 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | – | – | – | ||
| Jegan (CH) | ||
|---|---|---|
| Spec | ・Unit skill “Forced Injector LV1” is adjusted to “LV2” ・LV1 Unit skill “Stealth LV1” is adjusted to “LV2” ・LV2 Unit skill “Maneuver Armor LV2” is adjusted to “LV3” |
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| Sub-weapon | Conroy’s Handgun | ・Reload is shortened as “15.0” → “12.0” |
| Sub-weapon | Conroy’s Dagger Knife | ・Increased downward melee attack strength ・Weapon switching time is shortened |
| Sub-weapon | Fire Nut | ・Power is increased as “500” → “1500”(Upper LVs are also enhanced) ・Cool-down time is shortened as “2.5” → “2.0” ・Increased incendiary damage ・Adjusted to able to use during high speed movement |
| Aim | |||||||
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・This unit specializes in surprise attacks from outside visual range by utilizing the skill “Stealth”. However, due to insufficient performance across its weapons, its overall results were below average. Therefore, the following adjustments have been made. ・To increase the [damage dealt] and create more opportunities to attack enemy units, the following improvements were made. |
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| Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
| 550 | Raid Type Average | 50.0 | 48.5 | 81,707 | 3.5 | – | – | |
| LV1 | 46.3 | 38.8 | 73,059 | 3.4 | – | – | ||
| Post-Adjustments | 50.7 | 50.2 | 99,336 | 3.2 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
| 600 | Raid Type Average | 49.1 | 48.4 | 87,179 | 3.6 | – | – | |
| LV2 | 46.9 | 38.4 | 74,915 | 3.4 | – | – | ||
| Post-Adjustments | 50.7 | 54.8 | 94,895 | 3.8 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▼ | – | – | ||
| Rick Dias II | ||
|---|---|---|
| Spec | ・LV2 Unit Skill “Pursuit Melee Aux. Program LV1” has been given ⇒LV3 and above unit Skill “Pursuit Melee Aux. Program LV2” has been given ・LV2 Unit skill “Forced Injector LV2” is adjusted to “LV3” ⇒LV3 Unit skill “Forced Injector LV3” is adjusted to “LV4” ・LV2–3 Unit skill “Special Leg Buffer LV3” is adjusted to “LV4” ・LV2 and above unit skill “Maneuver Armor LV4” is adjusted to “LV5” ・LV3 Unit skill “Reaction Booster Program LV1” and “Thruster Output Increase LV1” are now merged to “Composite H Mobility Combat System LV1” ⇒LV4 Unit skill “Reaction Booster Program LV2” and “Thruster Output Increase LV2” are now merged to “Composite H Mobility Combat System LV2” ・LV4 Thrusters are enhanced as “75” → “80” |
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| Ranged main weapon | 2-Barrel Mega Beam Gun Prototype | Normal firing: ・LV2 Power is increased as “1300” → “1400”(Upper LVs are also enhanced) Focused fire: ・LV2 power is increased (Upper LVs are also enhanced) |
| Melee main weapon | Rick Dias II Beam Saber | ・LV2 Power is increased as “3050” → “3300”(Upper LVs are also enhanced) |
| Sub-weapon | Head-Mounted Vulcan PHALANX | ・LV2 Power is increased as “138” → “150”(Upper LVs are also enhanced) |
| Sub-weapon | 2-Barrel MB Gun Prototype [Rapid] | ・LV2 Power is increased as “800” → “850”(Upper LVs are also enhanced) |
| Aim | |||||||
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・This unit is designed to excel in mid- to close-range combat by utilizing the “2-Barrel Mega Beam Gun Prototype” which is capable of heavily disrupting enemy position. In previous adjustments, additional armaments were introduced to improve overall performance. However, combat results for Unit LV2 and above still remained below average, so further rebalancing has been implemented. ・To increase [damage dealt] and opportunities to attack enemy units for Unit LV2 and above, the following improvements have been made. ・To reduce the number of [MS losses] for Unit LV2 and LV3, the level of the skill “Special Leg Buffer” has been increased. |
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| Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
| 600 | Raid Type Average | 49.1 | 48.4 | 87,179 | 3.6 | – | – | |
| LV1 | 50.9 | 50.6 | 83,249 | 3.5 | – | – | ||
| 650 | Raid Type Average | 50.7 | 50.3 | 100,247 | 3.5 | – | – | |
| LV2 | 47.2 | 46.5 | 79,569 | 3.6 | – | – | ||
| Post-Adjustments | 50.7 | 50.2 | 91,880 | 3.4 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
| 700 | Raid Type Average | 49.8 | 48.1 | 99,256 | 3.4 | – | – | |
| LV3 | 47.5 | 45.0 | 82,485 | 3.8 | – | – | ||
| Post-Adjustments | 50.4 | 51.1 | 110,144 | 3.8 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | – | – | – | ||
| 750 | Raid Type Average | 49.0 | 48.7 | 101,857 | 3.8 | – | – | |
| LV4 | 46.9 | 45.4 | 84,122 | 3.7 | – | – | ||
| Post-Adjustments | 48.3 | 48.3 | 115,823 | 3.2 | – | – | ||
| Slightly under our expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
| Full Armor Over.on | ||
|---|---|---|
| Spec | ・Speed is enhanced as “120” → “125” | |
| Ranged main weapon | FA Over.on LMB | ・Cool-down time is shortened as “1.5” → “1.0” ・Focus is shortened as “3.5” → “3.0” Normal firing: ・Power is increased as “2100” → “2200”(Upper LVs are also enhanced) ・Heat rate is reduced as “55%” → “50%” ・Stagger accumulation value is enhanced Focused fire: ・Increased power ・Reduced heat rate ・Stagger accumulation value is enhanced |
| Sub-weapon | High Mega Cannon | ・Cool-down time is shortened as “4.5” → “3.0” ・Overheat is shortened as “18.0” → “15.0” Normal firing: ・Power is increased as “2200” → “2300”(Upper LVs are also enhanced) ・Heat rate is reduced as “90%” → “80%” Focused fire: ・Increased power ・Reduced heat rate |
| Sub-weapon | 2-Tube Missile POD x4 | ・Power is increased as “300” → “350”(Upper LVs are also enhanced) ・Stagger accumulation value is enhanced |
| Aim | |||||||
|
・This unit specializes in mid- to close-range combat, leveraging a wide array of ranged weapons and the skill “Grimoire (White) LV2”. However, due to insufficient weapon performance, it lacked opportunities to break enemy formations, resulting in below-average overall performance. Therefore, the following adjustments have been made. ・To increase the [damage dealt] and create more opportunities to attack enemy units, the following improvements were made. |
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| Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
| 650 | Support Type Average | 51.0 | 51.3 | 98,014 | 3.2 | – | – | |
| LV1 | 47.1 | 41.5 | 85,031 | 3.2 | – | – | ||
| Post-Adjustments | 51.7 | 50.8 | 97,122 | 3.2 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | – | – | – | ||
| 700 | Support Type Average | 52.5 | 52.2 | 105,705 | 3.3 | – | – | |
| LV2 | 46.9 | 40.8 | 87,326 | 2.9 | – | – | ||
| Post-Adjustments | 50.8 | 51.3 | 110,615 | 3.1 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▼ | – | – | ||
| Delta Gundam | ||
|---|---|---|
| Spec | ・Unit HP is enhanced as “14500” → “17000”(Upper LVs are also enhanced) ・Range attack boost is enhanced as “40” → “45”(Upper LVs are also enhanced) ・Close range part slot is increased as “13” → “14”(Upper LVs are also enhanced) ・Mid-range part slot is increased as “16” → “17”(Upper LVs are also enhanced) ・Long range part slot is increased as “16” → “17”(Upper LVs are also enhanced) ・Unit skill “Wings Special Cushioning LV2” is adjusted to “LV3” ⇒LV2 Unit skill “Wings Special Cushioning LV2” is adjusted to “LV4” |
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| Ranged main weapon | Delta Gundam Beam Rifle | ・Ammo amount is increased as “3” → “5” ・Reload is shortened as “12.0” → “10.0” |
| Sub-weapon | DG Beam Rifle [Rapid] | ・Power is increased as “400” → “500”(Upper LVs are also enhanced) ・Cool-down time is shortened as “1.5” → “1.0” ・Stagger accumulation value is enhanced |
| Sub-weapon | Shield Beam Gun x2 | ・Power is increased as “1000” → “1200”(Upper LVs are also enhanced) ・Cool-down time is shortened as “6.0” → “4.0” ・Weapon switching time is shortened |
| Delta Gundam (Transformed) | ||
|---|---|---|
| Spec | ・Unit HP is enhanced as “14500” → “17000”(Upper LVs are also enhanced) ・Range attack boost is enhanced as “40” → “45”(Upper LVs are also enhanced) ・Close range part slot is increased as “13” → “14”(Upper LVs are also enhanced) ・Mid-range part slot is increased as “16” → “17”(Upper LVs are also enhanced) ・Long range part slot is increased as “16” → “17”(Upper LVs are also enhanced) ・Unit skill “Wings Special Cushioning LV2” is adjusted to “LV3” ⇒LV2 Unit skill “Wings Special Cushioning LV2” is adjusted to “LV4” |
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| Aim | |||||||
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・This unit was designed to provide frontline shooting support by utilizing the skill “Anti-Beam Coating” and its transformation ability. However, due to insufficient weapon performance, it lacked opportunities to break enemy positions, resulting in below-average overall performance. Therefore, the following adjustments have been made. ・To increase [damage dealt] and to create more opportunities to attack enemy units, the following improvements were made. ・To improve the [MS losses], the following improvements were made |
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| Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
| 600 | Support Type Average | 50.7 | 51.2 | 95,816 | 3.2 | – | – | |
| LV1 | 43.9 | 40.7 | 75,389 | 3.5 | – | – | ||
| Post-Adjustments | 50.8 | 53.1 | 103,750 | 3.4 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
| 650 | Support Type Average | 51.0 | 51.3 | 98,014 | 3.2 | – | – | |
| LV2 | 42.8 | 36.6 | 70,074 | 3.9 | – | – | ||
| Post-Adjustments | 50.6 | 52.9 | 100,859 | 3.3 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
| Sisquiede | ||
|---|---|---|
| Spec | ・Unit HP is enhanced as “21000” → “22000”(Upper LVs are also enhanced) ・Close range part slot is increased as “13” → “14”(Upper LVs are also enhanced) ・Mid-range part slot is increased as “14” → “15”(Upper LVs are also enhanced) ・Long range part slot is increased as “13” → “14”(Upper LVs are also enhanced) ・Unit Skill “Thrust-Based Fire Cooling System LV1” has been given ・Unit Skill “Immobile Fire System LV1” has been given Unit skill “High-Performance Balancer LV1” and “Melee Combo Controller LV1” are now merged to “Melee Composite System LV1” |
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| Ranged main weapon | Sisquiede L Beam Rifle | ・Power is increased as “2600” → “2700”(Upper LVs are also enhanced) ・Weapon switching time is shortened |
| Sub-weapon | Sisquiede L Beam Rifle [Rapid] | ・Heat rate is reduced as “25%” → “22%” |
| Sub-weapon | Sisquiede Mega Cannon | ・Focus is shortened as “10.0” → “7.0” |
| Skill | Offense Mode: Phase 1 Ability Boost | ・Granted skill effect of “Emergency Evasion System LV1” |
| Skill | Offense Mode: Phase 2 Ability Boost | ・Increased the Defense boost effect while the skill is active |
| Aim | |||||||
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・This unit specializes in mid- to close-range combat by utilizing multiple melee skills and “Offense Mode”. In past adjustments, the performance improvements were mainly applied to the unit itself. However, its overall performance has once again shown a downward trend. Therefore, the following adjustments have been made. ・To increase [damage dealt] and create more opportunities to attack enemy units, the following improvements were made. ・To improve the [MS losses], the following improvements were made. ※The description for the “Offense Mode: Phase 1 Ability Boost” does not currently mention the effects of the “Emergency Evasion System”. This will be corrected in a future update. We apologize for the inconvenience. |
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| Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
| 550 | Support Type Average | 52.2 | 52.0 | 84,349 | 3.1 | – | – | |
| LV1 | 46.3 | 42.4 | 67,703 | 3.5 | – | – | ||
| Post-Adjustments | 51.0 | 52.7 | 82,368 | 3.3 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
| 600 | Support Type Average | 50.7 | 51.2 | 95,816 | 3.2 | – | – | |
| LV2 | 45.8 | 40.2 | 71,751 | 3.3 | – | – | ||
| Post-Adjustments | 52.4 | 50.0 | 82,867 | 2.9 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||







