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INFORMATION

Unit Adjustment [May 2022]

■[PDT] 05/25/2022 22:00
■[CET] 05/26/2022 06:00
ver.0155.1128
■Unit Adjustments
■Regarding Result Reports(06/30/2022 Appendix)
・Battle Results of the Balancing Update of 05/26/2022[JST] is launched. (Results are Below)・Units that could not reach the estimated battle results, will be inspected for another adjustment. However, since short period of a few weeks is not a sufficient for the inspection, so after more data is collected, readjustments will be made if the results are still below the assumed levels.

※Since the data has been collected since the last balance adjustment, data collection period is short and there may be a few “errors” in the various results. Data will be first monitored, including the results of the units that are within the expected range, as the environment is constantly changing due to new units every week.

■General Type
GM Spartan (RG)
Unit Features ・Unit HP is increased 「14000」→「15000」
・High Speed Maneuver is increased 「185」→「190」
・Thruster Gauge is increased 「55」→「60」
・Turning Speed is increased 「57」→「60」
Adjustment Aim
・Unit was excelling at surprise sneak attack with it’s sub-Weapon “Smoke Discharger”, but current maneuver features were low and cause of being destroyed by enemy attack were frequent, and “Win Rate” and “Amount of MS Loss” was on decline, so the adjustments below is implemented.

・In order to improve “Amount of MS Loss”, “Unit HP” is enhanced. Again, by enhancing “High Speed Maneuver”, “Thruster Speed”, and “Turning Speed” attributed, one-strike-and-destroy strategy is now easier to perform.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done Amount of MS Loss
450 General Unit Average 50.5 50.0 60080 3.0
LV1 48.5 49.4 63803 3.3
Post-Adjustments 50.9 54.1 65943 3.1
Within Assumption
Dowas Custom
Unit Features ・Unit HP is increased 「15000」→「17000」 (Along with each higher LV)
・Speed is increased 「120」→「125」
・Turning Speed is increased 「60」→「63」
・LV1 Unit Skill “Special Leg Buffer LV1” is increased to “LV2”
・LV2 Unit Skill “Special Leg Buffer LV2” is increased to “LV3”
Range Main Weapon High-Output Beam Bazooka ・Heating Ratio is improved 「90%」→「80%」
Melee Main Weapon Heat Saber [Enhanced] ・Below melee attack supplement is enhanced.
Sub Weapon J Grenade ・Stagger accumulation enhanced.
Adjustment Aim
・Unit is a close range unit, that’s based on “2 Range Weapons that breaks the enemy units postures”, but chance of breaking the postures from the mid range was low and, it was often destroyed before the contact with the enemy, and various battle results were declining below the average, so the below adjustments are made.

・In order to make it easier to adapt into melee combat after breaking the enemies posture Range Main Weapon “High-Output Beam Bazooka”s “Heating Ratio” is enhanced. Furthermore sub weapon “J Grenade”s “Stagger accumulation” is enhanced.

・In order make melee damage’s “Damage Done” achievable, Melee Main Weapon “Heat Saber [Enhanced]”s “Below melee attack supplement” is enhanced.

・In order to improve “Amount of MS Loss”, “Unit HP” and skill “Special Leg Buffer”s LV is strengthened. Furthermore, in order to suppress enemy unit’s ballistic attacks, “Speed” and “Turning Speed” attributes are also enhanced.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done Amount of MS Loss
450 General Unit Average 50.5 50.0 60080 3.0
LV1 46.6 35.0 49878 3.7
Post-Adjustments 48.5 44.6 53379 3.3
Slightly below expectations
500 General Unit Average 50.0 49.3 65068 3.0
LV2 46.9 35.1 51734 3.6
Post-Adjustments 48.6 38.6 54117 3.3
Slightly below expectations
■Raid Type
Re-GZ
Unit Features ・Unit HP is adjusted as 「17000」→「16000」 (Along with each higher LVs are adjusted)
Range Main Weapon Re-GZ Beam Rifle ・Bullet Amount is adjusted 「8」→「7」
・Cool-down time is adjusted 「6.0」→「7.0」
・Weapon change time is adjusted
Sub Weapon Arm 2-Tube Grenade Launcher ・Reload is adjusted 「10.0」→「13.0」
Adjustment Aim
・All of the battle results of the unit was above the average by a large margin, so it’s been adjusted to bring it closer to average.

・Unit was designed to excel in close combat, taking advantage of it’s easy-to-handle Range Main Weapon and the “Heavy Attack” skill. It’s Range Attack assumptions were above the expectations, with battle results high, and with chances of breaking the enemy posture from the mid range vastly.

・In order to improve above circumstances, Range Main Weapon “Re-GZ Beam Rifle”s “Bullets”, “Cool-down Time”. “Weapon Change Time” were adjusted. Furthermore, Sub Weapon “Arm 2-Tube Grenade Launcher”s “Reload Time” and, “Unit HP” were adjusted. With reduced chance of breaking the posture of enemy from middle range and the lowered survivability, various battle results are expected to fall to average values.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done Amount of MS Loss
550 Raid Unit Average 51.7 51.8 76669 3.2
LV1 54.9 58.0 80019 3.0
Post-Adjustments 51.0 53.6 73442 3.0
Within Assumption
600 Raid Unit Average 50.9 50.4 74088 3.2
LV2 55.5 61.0 80186 2.8
Post-Adjustments 51.3 54.6 73198 2.9
Within Assumption
■Additional Information about the adjustment Results
・Unit’s “Damage Done” is going below the average but, it can disrupt enemy posture and inflict down with it’s “Heavy Attack” skill, which contributes to the “Win Rate” and “Rival Win Rate”, making the adjustments within the assumed range.
Zeta Plus A1
Unit Features ・Unit Skill “Enhanced Tackle LV3” is enhanced “LV4”
Melee Main Weapon Zeta Plus A1 Beam Saber x2 ・Consecutive Attack Supplement enhanced.
・LV2 Power is enhanced 「2835」→「2950」 (Along with each higher LV)
Sub Weapon Beam Cannon x2 ・Heating Ratio is improved 「50%」→「34%」
・Stagger Accumulation is improved
Adjustment Aim
・Previous adjustments were made to adjust the difficulty of disrupting the enemy by Range Attacks and “Damage Done” by melee attacks, but it was still difficult to break the posture of enemy and connect with melee attacks, below adjustments were made.

・In order to increase chance to destroy the enemy posture and engage in combat, the “Stagger Accumulation” and “Heating Ratio” of the Sub Weapon “Beam Cannon x2” are enhanced.

・In order to make “Damage Done” by melee attack easier to perform, Melee Main Weapon “Zeta Plus A1 Beam Saber x2” “Consecutive Attack Supplement” is enhanced. Furthermore Skill “Enhanced Tackle”s LV is enhanced.

・Since Unit LV2 and above’s battle results were on decline, Melee Main Weapon “Zeta Plus A1 Beam Saber x2″s “Power” is enhanced.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done Amount ot MS Loss
600 Raid Unit Average 50.9 50.4 74088 3.2
LV1 48.2 47.2 72529 3.3
Post-Adjustments 51.0 51.8 74491 3.1
Within Assumption
650 Raid Unit Average 52.0 52.4 78431 3.2
LV2 47.4 48.0 69325 3.2
Post-Adjustments 51.7 52.4 75596 3.0
Within Assumption
700 Raid Unit Average 51.5 51.1 86235 3.1
LV3 47.2 48.8 68111 3.1
Post-Adjustments 51.1 48.9 80833 3.2
Within Assumption
Gerbera Tetra
Unit Features ・Speed is increased 「130」→「135」
・Unit Skill “Flight Control Program LV2” is added
・LV3 Unit Range Attack Supplement is increased 「41」→「46」 (Along with each higher LV)
・LV3 Unit Skill “Reaction Booster Program LV1” is added
・LV3 Unit Skill “Thruster output increase LV1” is added
・LV4 Unit Skill “Reaction Booster Program LV2” is added
・LV4 Unit Skill “Thruster output increase LV2” is added
Sub Weapon Arm 110mm Machine Gun ・LV3 Power is increased 「200」→「210」 (Along with each higher LV)
・Rapid-Fire improved
Adjustment Aim
・Previous adjustments were made to improve the difficulty of disrupting the enemy by Range Attacks and the “Damage Done” by Melee Attacks, but since it was still difficult to break the posture of enemy and than connect with melee attacks, below adjustments were made.

・By enhancing the Sub Weapon “Arm 110mm Machine Gun”s “Rapid Fire”, it’s made to perform “Damage Done” and destroying the enemy posture easier to achieve. Also, since Unit LV3 and above’s “Damage Done” was on decline, “Power” and as well as “Range Attack Supplement” were enhanced.

・In order to make it easier to reach the enemy, Skill “Flight Control Program” LV2 is given and “Speed” is enhanced.

・Since Unit LV3 and above’s battle results were on decline, Skill “Reaction Booster Program” LV1 and Skill “Thruster output increase” LV1 are given to Unit LV3, Skill “Reaction Booster Program” LV2 and “Thruster output increase” LV2 are given to Unit LV4.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done Amount of MS Loss
550 Raid Unit Average 51.7 51.8 76669 3.2
LV1 48.5 47.9 74050 3.3
Post-Adjustments 50.7 51.4 71403 3.2
Within Assumption
600 Raid Unit Average 50.9 50.4 74088 3.2
LV2 48.2 47.2 72291 2.9
Post-Adjustments 50.9 52.6 72714 3.1
Within Assumption
650 Raid Unit Average 52.0 52.4 78431 3.2
LV3 47.0 42.9 67986 2.9
Post-Adjustments 50.8 52.0 77782 3.0
Within Assumption
700 Raid Unit Average 51.5 51.1 86235 3.1
LV4 47.1 42.3 75350 3.1
Post-Adjustments 50.6 48.9 86665 3.0
Within Assumption
■Support Type
Nemo III
Unit Features ・LV2 Unit’s Speed is increased 「120」→「125」 (Also LV3 is increased)
Sub Weapon Quadlink Head-Mounted Vulcan ・Power is increased 「60」→「80」 (Along with each higher LV)
・Stagger Accumulation is increased
Sub Weapon Beam Cannon ・Reload is adjusted 「18.0」→「15.0」
・Stagger Accumulation is increased
・LV2 Power is increased 「1995」→「2050」 (Along with each higher LV)
Adjustment Aim
・・Unit was based on destroying enemy posture with it’s 2 Range Main Weapons and dealing damage from medium to long range. But since there were less opportunities for stagger accumulation, furthermore, it is observed that the unit was getting destroyed due to Skill “Maneuver Armor” lacking reaction and the various battle results were on decline, following adjustments were made.

・In order to increase the opportunity to destroy enemy posture and achieve “Damage Done” easier than before, Sub Weapon “Quadlink Head-Mounted Vulcan”s “Power” and “Stagger Accumulation” were enhanced. Also, Sub Weapon “Beam Cannon”s “Stagger Accumulation” and “Reload Time” were enhanced.

・SSince Unit LV2’s battle results were on decline, Unit”s “Speed”, and Sub Weapon “Beam Cannon”s “Power” were enhanced.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done Amount of MS Loss
500 Support Unit Average 51.2 49.6 64342 3.0
LV1 48.6 47.2 62377 3.2
Post-Adjustments 50.7 51.2 62384 3.1
Within Assumption
550 Support Unit Average 52.2 51.9 72602 3.0
LV2 48.3 44.9 64739 3.2
Post-Adjustments 50.4 51.0 64894 3.1
Within Assumption
600 Support Unit Average 50.9 49.7 71750 2.9
LV3 48.2 45.4 61063 3.0
Post-Adjustments 50.7 50.9 68642 3.0
Within Assumption
Galluss-K
Unit Features ・Unit HP is increased 「16500」→「17500」 (Along with each higher LV)
・Unit Skill “High-Performance Radar LV2” is increased to “LV3”
・LV2 Unit Range supplement in enhanced 「35」→「40」
Sub Weapon Beam Cannon ・LV2 Power is enhanced 「2100」→「2200」
Adjustment Aim
・It was designed to provide fire support from close to medium range with it’s varied firearms while accompanying a general-purpose machine. But since it was easy to hit and destroy within the front line by bullets, and with the current defensive performance as it’s various battle results were below average, following adjustments were made.

・In order to improve “Amount of MS Loss”, “Unit HP” is enhanced. In addition, by enhancing the skill “High-Performance Radar”s LV, monitoring the battle with radar is made to be easier.

・Since the battle results of Unit LV 2 was declining, Unit’s “Range Attack Supplement”, Sub Weapon “Beam Cannon”s “Power” is enhanced.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done Amount of MS Loss
500 Support Unit Average 51.2 49.6 64342 3.0
LV1 48.9 47.6 64335 3.2
Post-Adjustments 50.2 48.4 64347 3.2
Within Assumption
550 Support Unit Average 52.2 51.9 72602 3.0
LV2 46.6 42.4 64531 3.3
Post-Adjustments 50.4 47.3 64628 3.1
Within Assumption
Full Armor 7th Gundam
Range Main Weapon G7 Beam Rifle ・Focus is shortened 「3.0」→「2.5」
Sub Weapon Leg Missile POD ・Power is increased 「250」→「300」 (Along with each higher LV)
Sub Weapon Arm Beam Gun ・Power is increased 「180」→「250」 (Along with each higher LV)
Adjustment Aim
・By the previous adjustment of the unit, in order to improve the lack of “Damage Done” by Range Attacks, Range Main Weapon was improved but, below adjustments were made since the “Damage Done” by range attacks were still low like before.

・In order to make “Damage Done” by Range Attack easier, Sub Weapon “Leg Missile POD”s “Power” is enhanced. Sub Weapon “Arm Beam Gun”s “Power” is enhanced. Furthermore, Range Main Weapon “G7 Beam Rifle”s time until “Focus” is shortened.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done Amount of MS Loss
550 Support Unit Average 52.2 51.9 72602 3.0
LV1 47.8 47.0 66668 2.8
Post-Adjustments 50.5 50.4 68463 2.7
Within Assumption
600 Support Unit Average 50.9 49.7 71750 2.9
LV2 48.2 48.8 67618 2.5
Post-Adjustments 50.9 51.0 71964 2.6
Within Assumption
650 Support Unit Average 51.3 51.3 77914 2.7
LV3 48.1 43.9 69387 2.5
Post-Adjustments 50.6 51.2 81669 2.5
Within Assumption
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