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INFORMATION

Unit Adjustment [June 2022]

■[PDT] 06/29/2022 22:00
■[CET] 06/30/2022 06:00
ver.0156.1163
■Unit Adjustments
■Regarding the Battle Results (07/28/2022 Appendix)
・Added the results before and after the balance adjustment implemented on [JST]06/30/2022 (see below for details).
・Units that could not reach the estimated battle results, will be inspected for another adjustment. However, since short period of a few weeks is not a sufficient for the inspection, so after more data is collected, readjustments will be made if the results are still below the assumed levels.
※Since the data has been collected since the last balance adjustment, data collection period is short and there may be a few “errors” in the various results. Data will be first monitored, including the results of the units that are within the expected range, as the environment is constantly changing due to new units every week.
■General Type
GM Sniper II [White Dingo]
Unit Performance ・High-Speed Movement is increased “170” → “180”
・Unit Skill “Observational Data Link LV1” is given
Main Range Weapon L Beam Rifle [Enhanced Type] ・Heating Rate is improved “55%” → “50%”
・Reduced the stiffness time after using the weapon
・Reduced the stiffness time after focused fire
Adjustment Aim
・By previous adjustments, the Main Range Weapon “L Beam Rifle [Enhanced Type]” was adjusted to “Focusing possible only at standstill”, which is the same as before the adjustment, but there are still many situations in which the Unit cannot maintain the front line due to lack of opportunities to break the enemy Unit’s posture with fire attacks. Since the “Win Rate” and “Damage Done” were still below average, following adjustments were made.

・Reduced the “Heating Rate” of the Main Range Weapon “L Beam Rifle [Enhanced Type]” in order to increase the chance of disrupting the enemy’s posture and “Damage Done”.
In addition, by shortening the “Stiffness time” after shooting, it is made to be easier to perform a follow-up attack.

・”High-Speed Movement” has been enhanced so that the player can break the enemy’s posture with a ranged attack from a medium distance and then follow up with a melee attack. This enhancement also makes it easier to move to a position where the line of fire is secure.

・In order to provide more support to the front line, the skill “Observational Data Link” LV1 has been added to share HP information of enemy with its allies.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done Amount of MS Loss
400 General Type Average 50.8 51.4 57900 3.0
LV1 48.4 49.1 55896 2.7
Post-Adjustments 50.9 50.8 56353 2.6
Within Assumption
450 General Type Average 49.8 48.7 58323 3.0
LV2 48.3 48.1 57188 2.8
Post-Adjustments 50.1 48.8 60174 2.7
Within Assumption
500 General Type Average 49.7 49.3 63982 2.9
LV3 48.7 47.3 62623 2.6
Post-Adjustments 50.5 47.5 61848 2.5
Within Assumption
Gundam GP03 Stamen
Unit Performance ・Unit HP is enhanced “15000” → “16000” (Upper LV also increased at the same time)
・LV1 Unit Skill “Special Back Buffer LV1” is increased to “LV2” (LV2 also increased)
・LV3 Melee Compensation “40” → “45” is increased (LV4 also increased)
・LV3 Unit Thruster “70” → “75” is increased (LV4 also increased)
・LV3 Unit Skill “Special Leg Buffer LV1” is increased to “LV3” (LV4 also increased)
・LV3 Unit Skill “Reaction Booster Program LV1” has been given (LV4 also received)
・LV3 Unit Skill “Thruster output increase LV1” has been given (LV4 also received)
Sub-Weapon Stamen Beam Rifle ・Cooldown Time “1.5” → “1.0” is shortened
Sub-Weapon Folding Shield ・Shield HP “2500” → “4500” is increased (Upper LV also increased at the same time)
Adjustment Aim
・By previous adjustments, Unit Performance and Weapon’s “Power” were adjusted to improve the lack of “Damage Done” and “Amount of MS Loss”. However, “Amount of MS Loss” was still a little high, and other results were also declining again, following adjustments were made.

・In order to improve “Amount of MS Loss”, skill “Special Back Buffer”s LV is enhanced, “Unit HP” and Sub-Weapon “Folding Shield”s “Shield HP” is enhanced.

・Sub-Weapon “Stamen Beam Rifle”‘s “Cooldown Time” is shortened in order to increase attack opportunities and to make it easier to get “Damage Done”.

・Since the “Damage Done” and other various results after LV3 tended to decline, “Melee Compensation” and “Thruster” have been enhanced. In addition, with skill “Reaction Improvement Program” LV1 and “Thruster output increase” LV1, the performance of ability to attack enemy has been improved.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done Amount of MS Loss
550 General Unit Average 50.0 50.1 67242 2.9
LV1 47.6 49.1 65943 3.1
Post-Adjustments 50.5 53.1 69020 2.9
Within Assumption
600 General Unit Average 50.3 50.6 67044 2.9
LV2 47.3 50.7 65090 3.0
Post-Adjustments 50.7 53.5 66357 2.8
Within Assumption
650 General Unit Average 50.6 50.1 72620 2.9
LV3 46.4 48.0 62303 3.0
Post-Adjustments 51.0 52.4 70216 2.8
Within Assumption
700 General Unit Average 50.4 49.7 86817 2.9
LV4 46.7 40.2 71998 3.1
Post-Adjustments 50.9 49.5 73132 2.7
Within Assumption
Act Zaku
Unit Performance ・Melee Compensation is increased “15” → “18” (Upper LV also increased at the same time)
・Thruster”55″ → “60”
・LV1 Unit Long Range Part Slot is increased “4” → “6”
・LV2 Unit Close Range Part Slot is increased “10” → “11”
・LV2 Unit Medium Range Part Slot is increased “13” → “14”
・LV2 Unit Long Range Part Slot is increased “5” → “7”
・LV3 Unit Close Range Part Slot is increased “11” → “12”
・LV3 Unit Medium Range Part Slot is increased “15” → “16”
・LV3 Unit Long Range Part Slot is increased “6” → “8”
Main Melee Weapon Act Zaku Beam Saber ・Power “1750” → “1800” is increased (Upper LV also increased at the same time)
Adjustment Aim
・In the past, “Win Rate” and “Damage Done” were suppressed due to too high a war record, they were on decline. Currently, the attack power of melee attack is low, and there are many situations where it is not possible to maintain the front line, so the following adjustments have been made.

・In order to make it easier to obtain “Damage Done”, “Melee Compensation” and the main melee weapon “Act Zaku Beam Saber”‘s “Power” have been enhanced. In addition, “Thruster” has been enhanced in order to make it easier to pursue an enemy unit by fighting, after it has been knocked out of it’s position.

・”Slot Amount” of custom parts has been enhanced to improve the performance of the players in various battlefields, team compositions, and combat styles.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done Amount of MS Loss
300 General Unit Average 51.1 51.4 54959 3.1
LV1 48.1 48.5 52695 3.2
Post-Adjustments 50.4 48.6 57879 3.3
Within Assumption
350 General Unit Average 50.8 51.4 57900 3.0
LV2 47.9 45.4 50647 3.1
Post-Adjustments 50.3 49.4 52108 2.9
Within Assumption
400 General Unit Average 49.8 48.7 58323 3.0
LV3 46.5 42.3 51954 3.0
Post-Adjustments 50.3 48.6 58561 3.0
Within Assumption
Barzam
Unit Performance ・Unit HP is increased “15500” → “16500” (Upper LV also increased at the same time)
・Bullet Resistance Compensation “19” → “23” is increased (Upper LV also increased at the same time)
・Beam Resistance Compensation “19” → “23” (Upper LV also increased at the same time)
・Unit Skill “Special Leg Buffer LV1” has been given
Adjustment Aim
・Unit was designed to maintain the front line with a focus on fire attack, but the “Win Rate” and “Amount of MS Loss” were on decline, so the following adjustments were made.

・In order to improve “Amount of MS Loss”, “Unit HP”, “Bullet Resistance Compensation”, and “Beam Resistance Compensation” were enhanced. Furthermore, skill “Special Leg Buffer” LV1 has been given.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done Amount of MS Loss
450 General Type Average 49.8 48.7 58323 3.0
LV1 47.0 47.4 59839 3.2
Post Adjustment 50.1 50.8 60741 3.0
Within Assumption
500 General Type Average 49.7 49.3 63982 2.9
LV2 47.1 46.3 63699 3.0
Post Adjustment 50.3 50.4 63228 2.8
Within Assumption
550 General Type Average 50.0 50.1 67242 2.9
LV3 46.4 45.1 65982 3.3
Post Adjustment 51.0 50.1 63865 2.8
Within Assumption
Gelgoog
Unit Performance ・Speed “125” → “130”
・Maneuver “57” → “60” increased
・Close Range Parts Slot “9” → “11” is increased (Upper LV also increased at the same time)
・Medium Range Parts Slot “11” → “13” is increased (Upper LV also increased at the same time)
・Long Range Parts Slot “4” → “6” is increased (Upper LV also increased at the same time)
Adjustment Aim
・Unit was designed as a General Type to maintain the front line with a focus on shooting attacks. But Unit Performance was generally low in each cost range, and its various results, such as “sortie ratio”, were declining, so the following adjustments were made.

・”Slot Amount” of custom parts were increased to enhance their performance and improve their performance in various battlefields, team compositions, and player’s fighting styles. Furthermore, Basic attributes “Maneuver” and “Speed” are enhanced.

※Readjustment will be considered, if results after the adjustment are unsatisfying, since there is a possibility that the results of Unit LV2 and later will not rise to the expected level due to a significant lack of battle data.

Reference Data COST Unit LV Sortie Rate Win Rate Rival Win Rate Damage Done Amount of MS Loss
350 General Type Average 51.1 51.4 54959 3.1
LV1 0.56% 46.5 46.2 54791 3.1
Post Adjustment 1.25% 50.6 50.9 57934 3.2
Within Assumption
400 General Type Average 50.8 51.4 57900 3.0
LV2 0.09% 46.8 48.9 55509 3.3
Post Adjustment 0.54% 50.6 47.9 59116 3.0
Within Assumption
450 General Type Average 49.8 48.7 58323 3.0
LV3 0.03% 46.7 31.7 50789 2.6
Post Adjustment 0.26% 46.2 34.6 55055 3.5
Below the Assumption

 

■Raid Type
GM III [Close Combat]
Unit Performance ・Unit HP is increased “14000” → “15500” (Upper LV also increased at the same time)
・Bullet Compensation is increased “14” → “18” (Upper LV also increased at the same time)
・Melee Resistance Compensation is increased “14” → “20” (Upper LV also increased at the same time)
・Thruster “60” → “65”
・Unit Skill “Assault Booster LV1” is increased to “LV2”
Adjustment Aim
・Unit was designed to stand out with it’s “Heavy Attack” skill and two types of melee weapons that it can use but, since it’s armor value was low, and there were many battle occasions where unit was destroyed before it could approach the enemy, which led to Win Rate” and “Amount of MS Loss” going below average, so the following adjustments were made.

・Enhanced “Unit HP”, “Bullet Resistance Compensation”, and “Melee Resistance Compensation” to improve “Amount of MS Loss”. In addition, “Thruster” and the LV of the skill “Assault Booster” have been enhanced to make it easier to assault the enemy.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done Amount of MS Loss
450 Raid Type Average 51.0 49.0 63722 3.5
LV1 48.2 48.7 64788 3.7
Post Adjustment 51.1 53.4 65957 3.5
Within Assumption
500 Raid Type Average 50.9 51.6 71305 3.3
LV2 48.2 48.2 68273 3.6
Post Adjustment 51.1 50.4 68226 3.4
Within Assumption
Hambrabi
Unit Performance ・Unit Skill “Wings Special Cushioning LV2” is enhanced to “LV3” (Upper LV also increased at the same time)
・LV3 Unit Thruster “75” → “80” is increased
・LV3 Unit Skill “Thruster output increase LV1” has been given
Melee Main Weapon Hambrabi Beam Saber ・Increased continuous fire compensation
・LV3 Power “2800” → “2900” is increased
Adjustment Aim
・By the previous adjustment, the defensive performance was strengthened to improve the “Amount of MS Loss” however, the “Amount of MS Loss” and other various results were on a downward trend again, so the following adjustments have been made.

・Skill “Wings Special Cushioning” has been enhanced in LV to improve the “Amount of MS Loss”.

・Since the “Damage Done” was below average, “Consecutive Attack Time Compensation” of the main melee weapon “Hambrabi Beam Saber” and the “Power” of the subweapon “Back beam rifle x2″s “Power” is enhanced. Furthermore, the “Maneuver” performance of Transformed form has been enhanced to make it easier to hit the target with ram attacks, etc.

・Since “Damage Done” of Unit LV3 was much lower than average, the “Power” of the main melee weapon “Hambrabi Beam Saber” was enhanced. Furthermore, Skill “Thruster output increase” LV1 has been given to enhance “Thruster”, mobility has been increased to make it easier to attack enemy aircraft.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done Amount of MS Loss
600 Raid Type Average 50.3 49.8 73339 3.2
LV1 48.8 43.7 71151 3.4
Post Adjustment 50.6 49.3 73322 3.3
Within Assumption
650 Raid Type Average 51.3 51.5 78593 3.2
LV2 48.7 46.0 74514 3.3
Post Adjustment 50.8 49.3 78005 3.3
Within Assumption
700 Raid Type Average 50.2 49.3 85254 3.2
LV3 48.7 42.9 78193 3.4
Post Adjustment 50.8 50.0 86086 3.1
Within Assumption
Hambrabi (Transformed)
Unit Performance ・Maneuver “51” → “63”
・Unit Skill “Wings Special Cushioning LV2” is increased to “LV3” (Upper LV also increased at the same time)
・LV3 Unit Thruster “75” → “80” is increased
・LV3 Unit Skill “Thruster output increase LV1” has been given
Sub-Weapon Back beam rifle ×2 ・Power “400” → “450” is increased (Upper LV also increased at the same time)
■Support Type
FAZZ
Unit Performance ・Thruster is increased to “55” → “60”
・Unit Skill “Large Shoulder Weaponry Special Cushioning LV1” is increased to “LV2” (Upper LV also increased at the same time)
・Unit Skill “Damage Control LV1” has been given
・LV3 Unit Skill “Large Shoulder Weaponry Special Cushioning LV1” is increased to “LV3”
Main Range Weapon FAZZ Double Beam Rifle ・LV2 Power “1500” → “1550” is increased (Upper LV also increased at the same time)
・Power of Focus Shots are increased
Sub-Weapon Hyper Mega Cannon ・Focus time shortened as “25.0” → “18.0”
Adjustment Aim
・Unit was designed to have high fire defense performance, abundant firearms, and long-range fire support. However, it’s current defense performance is not enough to compensate for it’s high hit rate due to its mobility and large size, making it more susceptible to being destroyed than expected. So the following adjustments have been made.

・In order to improve the “Amount of MS Loss”, the skill “Large Shoulder Weaponry Special Cushioning” was enhanced to LV, and the skill “Damage Control” LV1 was added.
Again, “Thruster” are also enhanced.

・Since “Damage Done” has been declining for Unit LV2 and above, the “Power” of the Main Range Weapon “FAZZ Double Beam Rifle” has been enhanced in normal and focused conditions.

・Since the usage rate of the Sub-Weapon “Hyper Mega Cannon” was low, the “Focus” time has been shortened to reduce the gap when using it and increase the chance of using it.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done Amount of MS Loss
600 Support Type Average 50.8 49.4 71089 2.8
LV1 48.6 48.1 72801 3.0
Post Adjustment 50.9 49.7 76470 2.8
Within Assumption
650 Support Type Average 51.7 51.5 78985 2.7
LV2 48.6 49.4 75759 2.9
Post Adjustment 50.5 51.0 78884 2.9
Within Assumption
700 Support Type Average 51.7 51.5 78985 2.7
LV3 47.3 35.1 67204 3.0
Post Adjustment 50.7 46.5 85760 3.0
Within Assumption
Rick Dijeh
Unit Performance ・Unit Skill “High-Performance Balancer LV1” has been given
・Unit Skill “Forced Injector LV1” has been given
Sub-Weapon Hyper Mega Launcher ・Heat Rate is shortened “70%” → “60%”
Sub-Weapon Grenade Launcher×4 ・Power “400” → “500” is increased (Upper LV also increased at the same time)
Adjustment Aim
・Unit was intended to accompany it’s colleagues and provide fire support from the front line and mid-range. However, the high rate of bombardment caused by the lack of mobility was noticeable, and the loss of attack opportunities due to bombardment was frequent, making it difficult to achieve results in battle. So the following adjustments have been made.

・In order to reduce the rate of being hit by bullets and improve self-defense capability, Skill “High-Performance Balancer” LV1 and “Forced Injector” LV1 have been added.

・Sub-Weapon “Hyper Mega Launcher”s “Heat Rate” is reduced, Sub-Weapon “Grenade Launcher×4 “s “Power” is enhanced, to make it easier to get “Damage Done” by shooting attacks.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done Amount of MS Loss
550 Support Type Average 51.0 48.3 66970 3.0
LV1 47.4 43.3 65214 3.1
Post Adjustment 50.9 49.1 70776 3.1
Within Assumption
600 Support Type Average 50.8 49.4 71089 2.8
LV2 47.1 43.1 64321 2.9
Post Adjustment 50.9 48.2 66854 2.9
Within Assumption
Gundam GP02 [MLRS]
Unit Performance ・Thruster “55” → “65” is increased
・LV3 Unit Range Attack Compensation “55” → “60” (Upper LV also increased at the same time)
・LV3 Unit Speed is increased “115” → “120” (Upper LV also increased at the same time)
・LV4 Unit HP is increased “17000” → “18500”
Main Range Weapon GP02A MLRS ・Reload “12.0” → “10.0” is shortened
Sub-Weapon GP02A MLRS [Vertical Launching] ・Power “1600” → “1700” is increased (Upper LV also increased at the same time)
・Reduce the stiffness time after using the weapon
Adjustment Aim
・Unit was characterized by fire support from close to medium range and long-range bombardment by the Sub-Weapon “GP02A MLRS [Vertical Launching]” but, following adjustments have been made to the “Win Rate” and “Damage Done” as they were below average due to the tendency of each firearm to run out of ammunition.

・In order to ease the situation of running out of ammunition and to make it easier to obtain “Damage Done”, Main Range Weapon “GP02A MLRS “s “Reload Time” is shortened, Sub-Weapon “GP02A MLRS [Vertical Launching]”‘s Stiffness Time” and “Power” after firing have been enhanced.

・Thruster” has been enhanced in order to make it easier to accompany friendly aircrafts heading for the front line.

・Since “Damage Done” was declining after Unit LV3, “Range Attack Compensation” and “Speed” were enhanced. In addition, Unit LV4 had an increased “Amount of MS Loss”, so “Unit HP” was strengthened.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done Amount of MS Loss
550 Support Type Average 51.0 48.3 66970 3.0
LV1 48.3 43.4 58755 2.8
Post Adjustment 51.0 47.7 59869 2.7
Within Assumption
600 Support Type Average 50.8 49.4 71089 2.8
LV2 48.7 44.5 63028 2.6
Post Adjustment 50.6 47.2 63099 2.5
Within Assumption
650 Support Type Average 50.8 49.4 71089 2.8
LV3 47.9 41.3 61963 2.5
Post Adjustment 50.7 46.0 65448 2.5
Within Assumption
700 Support Type Average 51.7 51.5 78985 2.7
LV4 47.6 38.8 62532 2.9
Post Adjustment 50.9 46.8 70125 2.6
Within Assumption
■Weapon Adjustments
Beam Sniper Rifle
Weapon Performance ・Power “1750” → “1850” is increased (Upper LV also increased at the same time)
・Hit detection has been expanded to make it easier to hit the target.
Adjustment Aim
・By the previous adjustment, we added a skill that makes long-range sniping more advantageous and enhanced the “Power” of the main range weapon “Beam Sniper Rifle,” but the results with this weapon tended to decline, so we adjusted it again.

・Main Range Weapon “Beam Sniper Rifle’s” “Power” is enhanced to make it easier to obtain “Damage Done”. Also, the “Hit Radius” has been increased to make it easier to hit enemy aircraft.

Zaku I Sniper Type
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done Amount of MS Loss
300 Support Type Average 51.4 50.4 48989 2.6
LV1 47.6 44.9 43637 2.6
Post Adjustment 50.2 49.3 49638 2.3
Within Assumption
350 Support Type Average 51.1 49.0 54120 3.0
LV2 47.3 45.8 47982 2.7
Post Adjustment 50.8 49.3 51173 2.7
Within Assumption
400 Support Type Average 50.1 50.5 59917 2.9
LV3 46.9 37.6 51649 2.6
Post Adjustment 50.3 50.1 58026 2.3
Within Assumption
450 Support Type Average 51.7 52.1 64543 2.7
LV4 47.1 36.9 50085 2.2
Post Adjustment 50.2 48.4 64621 2.4
Within Assumption
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